Download details

Gateless Jump Hotkey/Com Gateless Jump Hotkey/Command

HOT

License

Size 14.81 KB

Filedate

Filename Gateless_Jumpdrive_v.2.zip

Downloads 674

Created Thursday, 14 June 2012 19:24

Changed Thursday, 14 June 2012 19:24

System

Website Website external

This script allows you to jump to a specified location, without need for a gate. It uses all the effects of regular jumping, only gateless. It has both a hotkey (which works about the same as the J key, except you specify a location rather than a gate) and a command.

Either option will ask you if you wish to bring followers if you have ships that are currently following you. Your ship and all followers must have a jumpdrive, navigation command, and the required energy cells. If a ship does not have one of these things, you will be sent a message.

Gateless jumps cost twice as much as regular jumps, so carry extra cells. It is more efficient to jump long distances to a gate, and then jump the remaining distance with the gateless jump.

Using this you can jump to otherwise difficult to access sectors, like the Terran sectors or a specific location inside Aldrin. Jumping directly onto a station by targeting it is perfectly safe - if you do, the game automatically moves you to a position near it.

[b]Installation:[/b] Copy the folders in this zip file (t and scripts) into your X3TC directory. Alternatively, copy the t file and the 5 scripts over manually.

[b]Uninstallation:[/b] Since this script creates a hotkey, I have included an uninstall script. Run a.a.paulp.gatelessjump.uninstall using the script editor and the hotkey will be removed.

[b]Instructions for use: [/b]
After the files are installed, a hotkey and a command will be created on game load. To use the hotkey you must go into controls, interface, and find the Gateless Jump hotkey. Set it to whatever key you like. The command is in the Navigation section of your command console, labeled as Jump to Position.

Simply press the key or pick the command, select a sector, then select a position. If you have followers you will be prompted whether or not they should follow you. After this the standard jump countdown will start, and once it reaches 100% you will jump as normal. As soon as you jump, the script moves you to the specified coordinates. You will likely see the initial entry view for a second or so before you get moved - this is normal, and I believe it is unavoidable. After you're in, your followers should start popping in within a couple seconds. There is a small randomness to the timing, so the ships won't all pop in at once.

v.2 adds Jump to Dock. This jumps the ship near the station or carrier the same as if you had selected it as the position for Jump to Position, and then it attempts to dock. Their are also now wing command versions of both of these, which simply tell the entire wing to jump. These wing versions automatically have all followers jump with them, since I assumed if you were jumping wings you would want all the ships to jump.

Notes:
I have tested this script extensively, and I think I've tracked down most of the bugs. I even tested things like issuing an order to a lead ship to jump a chain of followers out with the player following the ship at the end, and it all worked fine. However, if you find a bug please tell me in this thread so I can correct it.  


Please share this download, simply highlight and copy the bbcode and paste on the forum. Easy download link.
Direct Download BBCode: