Download details
[b][size=18]Jump Beacon[/size][/b]
[size=9](Version 3.1.01 – 27th March 2010)[/size]
[img]http://www.lucike.info/x3_terran_conflict/descriptions/images_english/x3_terran_conflict.jpg[/img]
[b][color=yellow]Overview Jump Beacon[/color][/b]
[list][*]This device supplies encrypted coordinates for ships fitted for it, which can then be used to jump to certain positions. The beacon can supply a guidance signal to its own position. To do such a calculation a trained navigator is required. He can be recruited from the military transport.
[/list]
[b][color=yellow]Jump Beacon Preparations [/color][/b]
-> [url=http://forum.egosoft.com/viewtopic.php?t=263060]Military Transport[/url] (Required, for needed personell)
[b][color=lime]Prerequisites:[/color][/b] X³: Terran Conflict Version 2.5 or higher (not compatible with X³: Reunion) [b][color=lime]!![/color][/b]
[b]Activation of the Script Editor[/b]
Jump Beacon doesn’t require the script editor to be activated. Jump Beacon includes a script, that automatically sets the game to “modified”.
With the script editor activated, additional technical information can be displayed. This can be enabled in the script editor menu (Script Debugging: Additional Information) but is recommended to be left "off" as it might be confusing to some players. It is possible to run unsigned scripts without activating the script editor. This requires a change in the scripts boot file. In any case the save game will become “modified”.
[b]Installation[/b]
Simply extract the *.zip file to your X³ TC folder. The .zip file includes the folders “scripts...” and “t...” which also exist in your X³ TC folder. Any additional folders in the *.zip file are for maintenance and uninstalling and should also be extracted to your X³ TC folder.
[b]Uninstallation[/b]
The folder “scripts.uninstall...“ includes the file “setup.plugin.jump.beacon.pck”. Copy this file to the script folder (scripts...). Start X³ TC and load your save game. The uninstall process will start automatically and send a message to your log upon completion. The process can take up to 20 seconds from loading the savegame. Save the game.
Run the batch-file „Delete all Jump Beacon Scripts.bat“ in the “scripts.delete...” folder. This will delete all the script’s files. The uninstall process is now complete.
[b][color=lime]Important:[/color][/b] Never simply delete scripts, because they are connected to your savegame.
[b]Updating older versions[/b]
Simply extract the *.zip file to your X³ TC folder. The .zip file includes the folders “scripts...” and “t...” which also exist in your X³ TC folder. Any additional folders in the *.zip file are for maintenance and uninstalling and should also be extracted to your X³ TC folder.
The batch-files “Delete old Jump Beacon Scripts.bat” in the “scripts.delete” folder takes care of deleting old and unneeded script files. This step is not required, but will keep your script folder organized.
In game nothing has to be manually restarted. All ships or station automatically restart their scripts.
[b][color=yellow]Jump Beacon Manual[/color][/b]
This device supplies encrypted coordinates for ships fitted for it, which can then be used to jump to certain positions. The beacon can supply a guidance signal to its own position. To do such a calculation a trained navigator is required. He can be recruited from the [url=http://forum.egosoft.com/viewtopic.php?t=263060]Military Transport[/url].
Jump beacons can be bought anywhere, where the normal jump drive can be bought. There are also some factories of different races which sell jump beacons.
[b]Ship and equipment requirements for jump beacon deploying:[/b]
[list][*]A ship of any class (M1, M2, M3, M4, M5, M6, M7, M8, TL, TS, TM or TP)
[*]Special Command Software Mk1
[*]Jump beacons[/list]
[b]Ship and equipment requirements for jumping to jump beacons:[/b]
[list][*]A ship of any class (M1, M2, M3, M4, M5, M6, M7, M8, TL, TS, TM or TP)
[*]Cargo Bay Life Support System
[*]Navigation Command Software Mk1
[*]Jump drive
[*]Navigator (ship crews require the [url=http://forum.egosoft.com/viewtopic.php?t=263060]Military Transport[/url] script to be installed) [/list]
[b]Handling[/b]
[u]Deployment of jump beacons[/u]
The command for the deployment of jump beacons is located in the special command menu. The command is visible if the Special Command Software Mk1 got installed in the ship. After selection of the command you have to select a sector position in the sector of the ship, which must be within 5km from the position of the ship. Is a jump beacon on board of the ship and you have selected a position, the jump beacon gets deployed at that position. The deploying can be done by any ship, even remote controlled.
[u]Jump to jump beacons[/u]
[img]http://www.lucike.info/x3_terran_conflict/descriptions/images_english/jpb_jump_to_jump_beacon.jpg[/img]
The command for jumping to jump beacons is located in the navigation command menu. The command is visible, if Navigation Command Software Mk1 and a jump drive are installed. A working navigator is needed too. After selection of the command a menu opens with additional choices. Taken under consideration of jump beacons, the commands "Jump to Jump Beacon", "Jump and Fly to station", "Jump and Fly to position", "Jump and Fly to homebase", "Jump and Fly to ship" and "Jump and Fly to me" are available.
[u]Jump Statistics[/u]
How often jump beacons got jumped to, can be seen in the jump statistics. It will be opened via hotkey. The statistics tell you how often a jump beacon got jumped to but also how often per hour. The first use of a jump beacon gets documented too. The statistics can be sorted by frequency, sector name and beacon name.
[b]Additional Information[/b]
[u]Who uses the jump beacons too:[/u] Until now Commercial Agents, Commodity Logistic-pilots, Economy and Supply Traders and Prospectors use the jump beacons to shorten the ways to their destinations.
[u]Limited amount of jump beacons:[/u] Only five jump beacons can be deployed per sector.
[u]Jump to a jump beacon in the same sector:[/u] It is possible to jump to a jump beacon in the same sector, but the distance to it has to be at least 10km.
[u]Consumption of jump energy:[/u] Exactly the same amount of energy like for jumps to jump gates is used for a jump to a jump beacon.
[size=9](Version 3.1.01 – 27th March 2010)[/size]
[img]http://www.lucike.info/x3_terran_conflict/descriptions/images_english/x3_terran_conflict.jpg[/img]
[b][color=yellow]Overview Jump Beacon[/color][/b]
[list][*]This device supplies encrypted coordinates for ships fitted for it, which can then be used to jump to certain positions. The beacon can supply a guidance signal to its own position. To do such a calculation a trained navigator is required. He can be recruited from the military transport.
[/list]
[b][color=yellow]Jump Beacon Preparations [/color][/b]
-> [url=http://forum.egosoft.com/viewtopic.php?t=263060]Military Transport[/url] (Required, for needed personell)
[b][color=lime]Prerequisites:[/color][/b] X³: Terran Conflict Version 2.5 or higher (not compatible with X³: Reunion) [b][color=lime]!![/color][/b]
[b]Activation of the Script Editor[/b]
Jump Beacon doesn’t require the script editor to be activated. Jump Beacon includes a script, that automatically sets the game to “modified”.
With the script editor activated, additional technical information can be displayed. This can be enabled in the script editor menu (Script Debugging: Additional Information) but is recommended to be left "off" as it might be confusing to some players. It is possible to run unsigned scripts without activating the script editor. This requires a change in the scripts boot file. In any case the save game will become “modified”.
[b]Installation[/b]
Simply extract the *.zip file to your X³ TC folder. The .zip file includes the folders “scripts...” and “t...” which also exist in your X³ TC folder. Any additional folders in the *.zip file are for maintenance and uninstalling and should also be extracted to your X³ TC folder.
[b]Uninstallation[/b]
The folder “scripts.uninstall...“ includes the file “setup.plugin.jump.beacon.pck”. Copy this file to the script folder (scripts...). Start X³ TC and load your save game. The uninstall process will start automatically and send a message to your log upon completion. The process can take up to 20 seconds from loading the savegame. Save the game.
Run the batch-file „Delete all Jump Beacon Scripts.bat“ in the “scripts.delete...” folder. This will delete all the script’s files. The uninstall process is now complete.
[b][color=lime]Important:[/color][/b] Never simply delete scripts, because they are connected to your savegame.
[b]Updating older versions[/b]
Simply extract the *.zip file to your X³ TC folder. The .zip file includes the folders “scripts...” and “t...” which also exist in your X³ TC folder. Any additional folders in the *.zip file are for maintenance and uninstalling and should also be extracted to your X³ TC folder.
The batch-files “Delete old Jump Beacon Scripts.bat” in the “scripts.delete” folder takes care of deleting old and unneeded script files. This step is not required, but will keep your script folder organized.
In game nothing has to be manually restarted. All ships or station automatically restart their scripts.
[b][color=yellow]Jump Beacon Manual[/color][/b]
This device supplies encrypted coordinates for ships fitted for it, which can then be used to jump to certain positions. The beacon can supply a guidance signal to its own position. To do such a calculation a trained navigator is required. He can be recruited from the [url=http://forum.egosoft.com/viewtopic.php?t=263060]Military Transport[/url].
Jump beacons can be bought anywhere, where the normal jump drive can be bought. There are also some factories of different races which sell jump beacons.
[b]Ship and equipment requirements for jump beacon deploying:[/b]
[list][*]A ship of any class (M1, M2, M3, M4, M5, M6, M7, M8, TL, TS, TM or TP)
[*]Special Command Software Mk1
[*]Jump beacons[/list]
[b]Ship and equipment requirements for jumping to jump beacons:[/b]
[list][*]A ship of any class (M1, M2, M3, M4, M5, M6, M7, M8, TL, TS, TM or TP)
[*]Cargo Bay Life Support System
[*]Navigation Command Software Mk1
[*]Jump drive
[*]Navigator (ship crews require the [url=http://forum.egosoft.com/viewtopic.php?t=263060]Military Transport[/url] script to be installed) [/list]
[b]Handling[/b]
[u]Deployment of jump beacons[/u]
The command for the deployment of jump beacons is located in the special command menu. The command is visible if the Special Command Software Mk1 got installed in the ship. After selection of the command you have to select a sector position in the sector of the ship, which must be within 5km from the position of the ship. Is a jump beacon on board of the ship and you have selected a position, the jump beacon gets deployed at that position. The deploying can be done by any ship, even remote controlled.
[u]Jump to jump beacons[/u]
[img]http://www.lucike.info/x3_terran_conflict/descriptions/images_english/jpb_jump_to_jump_beacon.jpg[/img]
The command for jumping to jump beacons is located in the navigation command menu. The command is visible, if Navigation Command Software Mk1 and a jump drive are installed. A working navigator is needed too. After selection of the command a menu opens with additional choices. Taken under consideration of jump beacons, the commands "Jump to Jump Beacon", "Jump and Fly to station", "Jump and Fly to position", "Jump and Fly to homebase", "Jump and Fly to ship" and "Jump and Fly to me" are available.
[u]Jump Statistics[/u]
How often jump beacons got jumped to, can be seen in the jump statistics. It will be opened via hotkey. The statistics tell you how often a jump beacon got jumped to but also how often per hour. The first use of a jump beacon gets documented too. The statistics can be sorted by frequency, sector name and beacon name.
[b]Additional Information[/b]
[u]Who uses the jump beacons too:[/u] Until now Commercial Agents, Commodity Logistic-pilots, Economy and Supply Traders and Prospectors use the jump beacons to shorten the ways to their destinations.
[u]Limited amount of jump beacons:[/u] Only five jump beacons can be deployed per sector.
[u]Jump to a jump beacon in the same sector:[/u] It is possible to jump to a jump beacon in the same sector, but the distance to it has to be at least 10km.
[u]Consumption of jump energy:[/u] Exactly the same amount of energy like for jumps to jump gates is used for a jump to a jump beacon.
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