Download details

Jump P Jump Point

HOT

License

Size 27.64 KB

Filedate Wednesday, 19 October 2011 00:00

Filename jumppoint_noemp_v140b.spk

Downloads 814

Created Monday, 28 February 2011 19:04

Changed Monday, 28 February 2011 19:04

System

Website Website external

This script allows you to place multiple Trans-orbital accelerators or Gates anywhere on the universe and link them afterwards. All you need is special command software and a JumpPoint Flatpack for each Gate/TOA

Introduction
--------------------------------------------------------------
OTAS recently planted a spy in the ranks of the terran people, this spy managed to gather a fair bit of information on technology, weapons and, of course, trans-orbital accelarators, this was of great intrest to OTAS, and so they tried to make own, many Mazuras of failures past, until one day, they didn't only succeed, but managed to create an all in one package that could be mass produced, self deploying or self repacking and could fit in any cargohold using the latest in miniturization technology, the JumpPoint Flatpack was made.

Install
--------------------------------------------------------------
you will need to install the EMP mod for this script to work. you can get it [url=http://forum.egosoft.com/viewtopic.php?t=220541]here[/url]

make sure you have Cycrows plugin installer installed, then doubleclick the spk file, it should be very simple after that.

Gate Removal (Important, use as a last resort)
--------------------------------------------------------------
If you've used this script, it's likley you've deployed or linked afew Jumppoints, to remove jumppoints, go into the special>jumppoint>Remove/Rollback Gates menu and select 'Remove Gate' this option will remove ANY gate you select along with it's destination gate, this will also spawn a Jumppoint flatpack or two (one at each gate removed), if you select the wrong gate you will have to rollback the gate, this requires a flatpack per gate rolled back, to rollback, go into the special>jumppoint>Remove/Rollback Gates and select 'Rollback Gate', this will restore the last gate removed back to it's original place. Please don't use this on hub gates.

Instuctions
--------------------------------------------------------------
you will need some JumpPoint Flatpacks, you can get some at the OTAS Shipyard, however, you will need a fair bit of money to buy them, don't say you haven't been warned when you see the price.

once you have afew flatpacks, send the deploying ship into the sector you want to deploy in. to deploy a Jumppoint, go into the command console, select special and choose Jumppoint, you will be given three options, at this point only deploy will do anything, so click deploy and select the position you want the new Jumppoint to be in. the jumppoint will rotate depending where it's placed, if it's near gates it will relocate itself 10km away.

Be careful with newly deployed, unlinked JumpPoints, if you go through them it is a one way trip to a Xenon Core sector.

If you don't like it's position, go back to the special>jumppoint menu and select repack, this will transfer your gate back into your cargohold (aslong as it is your gate, otherwise it wont work).

So now you've placed two or more Jumppoints, a new menu should then appear this will allow you to link jumppoints together, if you want to link them later you need to go into the special>Jumppoint menu and select link, you will be given a list of all sectors where you have jumppoints (sectors can appear twice if more than one jumppoint is in a sector)select the sectors from the list to link the jumppoints in those sectors together, don't disable autopilot during linking or they wont be linked.

congratulations, you have a new route to use.

The Future
--------------------------------------------------------------
multiple language files

I'm also open to suggestions

Notes
--------------------------------------------------------------
if you quit the game and reload, you may lose the varible that stores all the created TOA's, disallowing repacking, the remove/rollback gate should sort that.

Do not take the Gate removal command (remove/rollback gate) lightly, I recommend using it only as a last resort.

JumpPacks are extremely expensive and cost in the range of around 50M, this is on purpose.

the text file is currently only in english

I'm constantly testing this script but if you happen to find a bug, please PM the bug details to me.


Please share this download, simply highlight and copy the bbcode and paste on the forum. Easy download link.
Direct Download BBCode: