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Auto / Terran Auto / Terran Jump

HOT

License

Size 16.17 KB

Filedate Monday, 20 October 2008 00:00

Filename jump.zip

Downloads 571

Created Monday, 28 February 2011 19:04

Changed Monday, 28 February 2011 19:04

System

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I'm missing a few dear features I got used to in Reunion.
Now I have to [i]manually [/i]order [i]every [/i]Jumpdrive use and convenient commands like [i]Jump to Me [/i]just don't exist.
(Yes, there is an Autojump feature in TC but alas, it only works sometimes.)

I also noticed that my ships would not jump to the terran sectors. Later I was told that this behaviour is intended.
Not intended by me, so I fixed that, too.


So there is a new Ship Command.
Of course, a Jumpdrive is required.

When starting it only asks for 1 argument: [u][b]Solo jump?[/b][/u]

Answering with [b]n, N, 0[/b], or [b]Space[/b] means no.
No solo jumps.
If the ship has any followers in Sektor it will not jump unless all followers can jump as well.
(Drones do not count. It's their [i]job[/i] to be left behind while the TS they were defending jumps out.)

Other than that there isn't much to explain.
If the ship's destination or target is in another sector it will use a jumpdrive if it can.

Exception:
If the destination is in the next sector but only 25 km away as the spacefly buzzes, the ship will not jump.

This script improves several standard commands without touching them in any way.
Follow / Protect now doubles as a jump to target / me command.
The Remote Best Buy / Sell commands all use the Jumpdrive and no longer fly through every Xenon sector they can find.
I can order ships to attack things in another sector...
Much better. =)

Some commands like Move to Position may not work since my script can not identify a clear target.


[size=16][b]Note[/b][/size]:
As of TC version 1.2, all terran gates are still bugged which means that they can not be selected as a destination for any jump or fly through script (Explorer software).
(They apply for neither of the 2 "gate" arguments in the script editor)
This script does not care.
Classic gate, terran gate, hellgate, no gate at all... it just jumps.


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