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Follow me / Remember homebase + win Follow me / Remember homebase + wingman

HOT

License

Size 8.9 KB

Filedate Thursday, 30 April 2009 00:00

Filename follow_me.zip

Downloads 586

Created Monday, 28 February 2011 19:04

Changed Monday, 28 February 2011 19:04

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Website Website external

[img]http://www.hentschke-keramik.de/rmh/follow_me.jpg[/img] [size=18][b]Remember Homebase / Wingman status[/b][/size]

[list][*] This AL-Plugin saves some typing (and nerves), especially if you're traveling with a carrier.

[*] [size=16][b]Normally[/b][/size], if you teleport to another ship or launch from your carrier...[list][*] the new ship has it's homebase deleted,
[*] the new ship has it's wingman status deleted,
[*] the old ship stops dead in space. It doesn't even flee or defend itself when attacked.[/list]
I never found that overly useful and in Reunion I had a (simpler) script that fixed that.
If you deliberately assign a homebase to a fighter, wouldn't you want it to [i]keep[/i] that homebase instead of it getting deleted once in a while...?


[*] [size=16][b]Now[/b][/size], if you teleport to another ship or launch from your carrier...[list]
[*] the previous ship (like the carrier) will automatically execute a preset command.
This command is set through switching the AL plugin.

If the previous ship is [i]docked[/i] somewhere (= safe) it is set to Standby so it won't take off again on it's own.
This is because the boss' personal fighter typically has a better laser selection than the regular AI fighters and maybe there are a few Hammerheads on that ship - nothing you'd want fired without a direct order.

[*] Homebase and Wingman status of the previous ship are restored.

[*] Your cockpit target also carries over to the new ship.

If you switch to another ship (or launch a fighter, or eject in a space suit...) it is usually because you want to [b]do[/b] something with your current target.
If you don't... it's a lot easier to clear a target than to search for the old one.

[*] The Homebase/Wingman settings of your ships are recorded every 5 minutes or if you turn the AL PLugin off/on. [/list]
[*] If a [i]player[/i]-flown fighter docks with a carrier, the auto supply feature of X3 does not work so ammo and missiles are not restocked. (This is an X3 issue, not a Gazz issue)
It always works if you use this script.

[*] Ships with external docking (M6, TM):
If fighters use the docking computer they do not visibly show up as landed.
This removes the annoying engine sound of docked (!) fighters that you can sometimes hear in the cockpit or in external views.

[*] An additional feature to target / flyto the homebase of the fighter you are currently piloting is activated through the
[url=http://forum.egosoft.com/viewtopic.php?t=231202][SCR] The Rubber Dinghi[/url] [/list]


Installation: Unpack Zip-File into the TC folder.


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