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-------------------------------------------------- ADS v2.65.1 - Real Wings Edition v1.14 -------------------------------------------------- Hi people! I am presenting you my version of the wonderful mod Anarkis Defence System by SerialKicked. Here, I am taking the opportunity and thank SerialKicked for his idea and inspiration. Thank you. What are the differences? Code / Bugfixing
- Because I am playing XRM and many M2 are capable of docking fighters as well as corvetes, I made M2 ships available for ADS - In the ship setup menu, in the turret behaviour section, the options MARS Defence and MARS Offence are available. Those were interchanged in the original ADS version. Fixed. Repair section
- The repair ratio of the actual crew is displayed - Repair ratio of each mechanic is increased when a machanic reaches high skills - Ability to choose which ship is to be repaird first, when several damaged ships are in the hangar Resupply Management
- Independent resupply rules for each ship class - Use ships docked at the carrier as an intelligent storage extension for the carrier (v1.11) Auto upgrade dockable ships automatically (v1.10)
- Logs bought upgrades as well as total money spend New command 'defend carrier'
- when reaching a critical distance (response range), the threat will be attacked by the wing - when the threat leaves a certain range (awareness range), the wing will dock and stop defending the carrier Tactical settings for the commands 'defend carrier' and 'clear sector'
- Wing size, attack preference, shield and hull levels for retreat, as well as awareness and response range are to be adjusted here - Smart turrets support for fighters turrets (v1.11) Wings builded to defend the carrier, clear the sector, and attack a single enemy will be real wings. The ships will be renamed (v1.12 onwards optional) as leader and follower within the wing. After the job is done, they will be named back to the name they had before joining the task. While fighting, single ships will be monitored for shield and hull damage. When reaching a customizable level, the ships are allowed to retreat. While retreating, ships will be checked for recovery. When reaching a level high enough, retreating ships are reintegrated into their old wings. On request, you do not have to sit in the ADS carrier for launching wings. Only condition: the playership has the ADS ship assigned as homebase. Both ships must be in the same sector. I've done all changes just fot the english version. Any other languages will contain readtext errors. Versions 1.13 and above need two additional resources formerly included in the mod! This is neccessary, because my versions of Pirate Guild 3 and Yaki Armada 2 need these resources too. Anarkis Libraries ECS After downloading, unpack and copy the three folders into the main game directory. Have fun! Screenshots Callouts
Dr. Bullwinkle - skillfull help anytime Gazz - for his multy hotkey support script and M.A.R.S., which ADS fully supports Litcube - missile barrage and selection Lucike - for his invaluable scripts, from which ADS - RWE uses a few features ScRaT_GER - for teaching me almost everything I know about menus SerialKicked - iniciator of this great idea Known Issues
Changelog v1.14
- some menus changes in the repair section - ammunition supported in Resupply Management - Different sections in Ship Supplies now available for stations v1.13
- adjusted NPC autocarrier for 3. party scrpts like PG3 an YA2 - defence grid functional - bugfixing, especially the points mentioned in the 'Known Issues' list v1.12
- Autocarrier uses MARS goblins to engage small threats such as freighters, M5 and M4 - toggle renaming of wingships on/off - reworked long range combat with missiles - multi hotkey support: Various possiblities, read ingame descriptions by clicking the blue 'i' in the main menu. - bomber support: Possiblity to engage enemy capitals with bombers. - OOS, fighters will use drones to increase punch against enemies - reworked and replaced tactical setup - reworked almost every script for performance, stability and effectiveness - bugfixes, bugfixes, bugfixes v1.11
- smart turret support for fighters (not tested yet!) - fixed some typos v1.10a
v1.10
v1.09a
v1.09
- fixed bug in wing building routine v1.08
v1.07
- added resupply management for docked fighters - reworked ware transfer from and to carrier - reworked repair and marine section now using real marines for repairs v1.05
v1.04
v1.03
v1.02
v1.01
v1.0
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