Download details
==================
Anarkis Defense System
==================
Improved Carrier Handling
Station Orders
ADS Manager
ADS Manager
Defense Grid
Main Features
Download and Links
Compatibility
Commands used :
COMMAND_TYPE_GENERAL_30 to 36
COMMAND_TYPE_STATION_37 to 38
COMMAND_TYPE_SHIP_37 to 38
Textfile used : 8510
Supported languages :
- English
- French
- German (Thanks to Marodeur)
- Italian (Thanks to Xangar)
- Polish (Thanks to BlueBerry SheWolf and Yacek).
Changelog
v2.65 - Barracks and Menu Overhaul
(+) [Automated Defense System] General settings added
(+) [Commands - Carriers and ships] Allows automated mode on the playership
(+) [Commands - Carriers and ships] Marine Barracks (training and repairs)
(*) [Commands - Carriers and ships] Docking order not always using the Transporter Device
(+) [Defense Grid] Defense Grid ships jump to the nearest gate from the threat
(+) [Defense Grid] A message can be displayed when a sector protected by the grid is under attack
(*) [Defense Grid] Bad carrier management
(*) [Defense Grid] Defense Grid unable to use ships who don't have orders
(+) [Menu System] Menu Overhaul
(*) [Menu System] Pressing the manager hotkey several times shouldn't trigger several menu
(*) [Menu System] Inaccurate threat level diplayed on the Defense Grid Manager
v2.60.1 - Hotfix
(*) Fixed : Carriers/Stations unable to handle M6 and bigger
(*) Fixed : Docked ship setup menu causing a reset of carrier' settings
v2.60 - Defense Grid Beta
(+) [Commands - Carriers and ships] Add a selection menu to attack / defend wing orders
(+) [Commands - Carriers and ships] ADS should handle carriers able to dock big ships better
(+) [Automated Defense System] Implement the Defensive Grid system
(+) [Menu System] Defense Grid menu for the ADS Manager
(*) [Commands - Carriers and ships] Docking order not always using the Transporter Device
v2.55 - Superbox Release (Stable)
(+) Compatibility check with X3TC 2.7.1 done
(+) New "ADS Manager" Menu System
(+) Now uses the ECS library (included)
(+) Added ECS newsfeed displaying recent alerts
(+) Added uninstaller
(+) More efficient default settings for stations
(+) The "Defend Wing" order is more efficient at protecting the target.
(+) Lib: Ion disruptor weapon probability reduced to 1/3 [anarkis.lib.armturret]
(*) Fixed : Manually renamed ships are reset to default after a carrier command [2.05]
(*) Fixed : Ships on "Defend Wing" order ignoring the "dock all" command [2.10]
(*) Fixed : "Hull check" task slow down the "Dock All" procedure
(*) Hotfix : Active/Inactive settings reset each time the setup menu is open
(*) Hotfix : Buy/Sell wares ignoring active/inactive settings.
v2.50 - Stable Release [YA Release]
(+) Polish support added
(+) Compatibility with NPC ships
(+) Libraries upgraded, may improve CPU usage and correct some trivial bugs
V2.10 - Stable Release
(+) Ability for the auto.carrier/station to wait before docking ships (idea from Marodeur and Ezra)
(+) While waiting, ship wings will regroup around the carrier / station
(+) Target selection mechanism improved so you won't have far away wings doing nothing
(*) Fixed : The "Audio" alert message was delaying the carrier response to threat
(*) Fixed : Bug preventing the biggest wing to protect endangered carrier in some situations
(*) Fixed : Debug log was enabled by default
v2.05 - Stable Release
(+) Automated Carrier / Station Defense logic is more efficient
(+) New carrier command : Sell Wares
(+) New carrier command : Buy Wares
(+) Rewritten management menu
(+) Improved library making ADS easier to use in 3rd party plugins
(*) Fixed : Issues with wing number in Auto Mode (no more duplicate / null wings)
(*) Fixed : Minor text issues
(*) Fixed : TS/TP.. ships with the carrier as homebase were put into it when using a Dock All order
v2.01 - Initial Release (comparative to 1.41 for X3 Reunion)
(+) Can now be used on any dock owned by the player
(+) Wings dispatched by the AutoStation/AutoCarrier command are a bit more clever
(+) This script can now be used as a library to enable ADS in a 3rd party script/plugin
(+) Uses the new menu system
(+) You can now hire mechanics to repair the docked ships and the carrier
(+) Improved mass renaming and mass homebase assignement
(+) Allows to setup docked ships in mass (auto/emergency jump, missile, turrets, ...)
(+) Handle MARS turret script if installed
(+) Allows to select what ships will be used by the Auto.Carrier command
(+) More options to setup the auto.carrier command (radar range, targeting mode)
(+) Auto.Carrier battle AI has been improved a LOT
(+) Easy transfert of wares between the carrier and its ships
(+) Ships fly in formation
(+) Ships will take advantage of the transporter device if installed
(+) Menu to locate your carriers running ADS
(+) You can copy ADS settings to all your carriers at once
(+) Additional shortcuts (attack wing, setup carriers)
(+) Auto update added (you won't need to reset auto-carriers anymore)
(+) Dynamic ship naming when performing commands (you'll see in realtime what they are doing)
(+) Biggest wing sent will favor attacking big ships if any
(*) Fixed : Rare docking bug
(*) Fixed : Minor turret issue
(-) Supply command has been removed, it will be improved and added back later
Anarkis Defense System
==================
Improved Carrier Handling
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The script adds various commands for the M7, M1, TM and TL class ships to manage docked ships. You can easily rename, assign homebase to, and setup your docked fighters in a few clicks. You can also send offensive and defensive wings, clear a sector, or dock all your ships at once. Moreover, you can have fully automated carriers for your patrols, fighters will be repaired by mechanics, wings will be sent against foes automatically and warnings will be sent to the player when the carrier is in danger.
Your carrier needs the "Carrier Command Software" installed for ADS to be enabled. Fighters will dock faster if they have a transporter device.
This script is complementary to the M.A.R.S. (Motion Analysis Relay System) turret and drone script. Use both ADS:AutoCarrier and MARS:auto-collect-loot commands in a Xenon sector to see what I mean. ADS also allows to setup docked ships turrets to MARS.
Station Orders
Moreover, player owned Trading Stations, PHQ, Equipement Docks and Military Outposts now have a real use as you can enable ADS on them to protect your sector from any enemy activity.
ADS Manager
ADS Manager
To manage your fleet the menu has been added. It allows you to manage all your military fleet and docks: you can toggle ADS Automated Mode on/off, give direct orders, and monitor your sectors. Moreover, this is a dynamic menu, data are refreshed in real-time, so you can monitor your carrier list for alerts while using SETA.
If you are targeting one of your carrier or dock, then you'll get a menu to give orders to this object, otherwise you'll get a list of your compatible carriers and dock to choose from.
To access the ADS Manager, you'll have to use an hotkey you can set in the Controls, around the end of the interface page.
Defense Grid
The Defense Grid system will monitor every sector the player has a factory in for enemies. ADS Compatible stations will still send squadrons to defend their own sectors, but in addition, ships you have linked to the grid will jump to defend endangered sectors.
Ships linked to the defense grid will continue to do their business as usual when there’s no alert. If a sector is under attack, those located in a 6 jump radius will jump in to deal with the threat, jump back and resume previous order/patrol. If you have a M2 patrolling in Argon Prime and an alert is occurring in Ore Belt, it will jump to Ore Belt, kill the enemies, jump back to Argon Prime and resume patrol.
Energy cells will be directly bought from player’s money account and beamed to the ships at increased cost (x2). Any player owned big ship can be linked to the Grid, this includes M6, M7, M2, M1, and TL ships.
Main Features
- Include much needed carrier commands like : dock all, clear sector, send wing to defend/attack
- Automated Carrier command to be added to your patroling carriers
- Sector Defense command to be used on docks with a bunch of docked fighters to defend your sectors
- Those commands are highly effective against any foe and are 100% automated
- Very easy to setup, you can even copy settings from a carrier to others in a few seconds
- Apply homebase, turret, jump, missile, ..., settings on all the docked ships at once
- Quick keyboard shortcuts for your personnal carrier
- Train your Marines in your M1 and Stations
- You can hire mechanics to repair your docked ships
- Ships use the transporter device to teleport into the carrier
- A warning message (audio or text) is display when a carrier is in danger
- Fast & Easy buying and selling of wares from/to the carrier
Download and Links
- Anarkis Defense System 2.65 (zip file) - For X3:TC 2.7 (release notes)
- Anarkis Defense System 2.60 (zip file) - For X3:TC 2.0 - Mac Compatible (release notes)
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Online Documentation
Be sure to take a look at the readme file and documentation before asking something silly like 'how to activate the script editor'
Compatibility
-
For those who are wondering, this script is compatible with CODEA, as long as you don't use both on the same carrier! Apart from that, it should be compatible with anything that doesn't use the same command slots as ADS.
ADS has been designed to work well with the M.A.R.S. script (from Gazz)
Commands used :
COMMAND_TYPE_GENERAL_30 to 36
COMMAND_TYPE_STATION_37 to 38
COMMAND_TYPE_SHIP_37 to 38
Textfile used : 8510
Supported languages :
- English
- French
- German (Thanks to Marodeur)
- Italian (Thanks to Xangar)
- Polish (Thanks to BlueBerry SheWolf and Yacek).
Changelog
v2.65 - Barracks and Menu Overhaul
(+) [Automated Defense System] General settings added
(+) [Commands - Carriers and ships] Allows automated mode on the playership
(+) [Commands - Carriers and ships] Marine Barracks (training and repairs)
(*) [Commands - Carriers and ships] Docking order not always using the Transporter Device
(+) [Defense Grid] Defense Grid ships jump to the nearest gate from the threat
(+) [Defense Grid] A message can be displayed when a sector protected by the grid is under attack
(*) [Defense Grid] Bad carrier management
(*) [Defense Grid] Defense Grid unable to use ships who don't have orders
(+) [Menu System] Menu Overhaul
(*) [Menu System] Pressing the manager hotkey several times shouldn't trigger several menu
(*) [Menu System] Inaccurate threat level diplayed on the Defense Grid Manager
v2.60.1 - Hotfix
(*) Fixed : Carriers/Stations unable to handle M6 and bigger
(*) Fixed : Docked ship setup menu causing a reset of carrier' settings
v2.60 - Defense Grid Beta
(+) [Commands - Carriers and ships] Add a selection menu to attack / defend wing orders
(+) [Commands - Carriers and ships] ADS should handle carriers able to dock big ships better
(+) [Automated Defense System] Implement the Defensive Grid system
(+) [Menu System] Defense Grid menu for the ADS Manager
(*) [Commands - Carriers and ships] Docking order not always using the Transporter Device
v2.55 - Superbox Release (Stable)
(+) Compatibility check with X3TC 2.7.1 done
(+) New "ADS Manager" Menu System
(+) Now uses the ECS library (included)
(+) Added ECS newsfeed displaying recent alerts
(+) Added uninstaller
(+) More efficient default settings for stations
(+) The "Defend Wing" order is more efficient at protecting the target.
(+) Lib: Ion disruptor weapon probability reduced to 1/3 [anarkis.lib.armturret]
(*) Fixed : Manually renamed ships are reset to default after a carrier command [2.05]
(*) Fixed : Ships on "Defend Wing" order ignoring the "dock all" command [2.10]
(*) Fixed : "Hull check" task slow down the "Dock All" procedure
(*) Hotfix : Active/Inactive settings reset each time the setup menu is open
(*) Hotfix : Buy/Sell wares ignoring active/inactive settings.
v2.50 - Stable Release [YA Release]
(+) Polish support added
(+) Compatibility with NPC ships
(+) Libraries upgraded, may improve CPU usage and correct some trivial bugs
V2.10 - Stable Release
(+) Ability for the auto.carrier/station to wait before docking ships (idea from Marodeur and Ezra)
(+) While waiting, ship wings will regroup around the carrier / station
(+) Target selection mechanism improved so you won't have far away wings doing nothing
(*) Fixed : The "Audio" alert message was delaying the carrier response to threat
(*) Fixed : Bug preventing the biggest wing to protect endangered carrier in some situations
(*) Fixed : Debug log was enabled by default
v2.05 - Stable Release
(+) Automated Carrier / Station Defense logic is more efficient
(+) New carrier command : Sell Wares
(+) New carrier command : Buy Wares
(+) Rewritten management menu
(+) Improved library making ADS easier to use in 3rd party plugins
(*) Fixed : Issues with wing number in Auto Mode (no more duplicate / null wings)
(*) Fixed : Minor text issues
(*) Fixed : TS/TP.. ships with the carrier as homebase were put into it when using a Dock All order
v2.01 - Initial Release (comparative to 1.41 for X3 Reunion)
(+) Can now be used on any dock owned by the player
(+) Wings dispatched by the AutoStation/AutoCarrier command are a bit more clever
(+) This script can now be used as a library to enable ADS in a 3rd party script/plugin
(+) Uses the new menu system
(+) You can now hire mechanics to repair the docked ships and the carrier
(+) Improved mass renaming and mass homebase assignement
(+) Allows to setup docked ships in mass (auto/emergency jump, missile, turrets, ...)
(+) Handle MARS turret script if installed
(+) Allows to select what ships will be used by the Auto.Carrier command
(+) More options to setup the auto.carrier command (radar range, targeting mode)
(+) Auto.Carrier battle AI has been improved a LOT
(+) Easy transfert of wares between the carrier and its ships
(+) Ships fly in formation
(+) Ships will take advantage of the transporter device if installed
(+) Menu to locate your carriers running ADS
(+) You can copy ADS settings to all your carriers at once
(+) Additional shortcuts (attack wing, setup carriers)
(+) Auto update added (you won't need to reset auto-carriers anymore)
(+) Dynamic ship naming when performing commands (you'll see in realtime what they are doing)
(+) Biggest wing sent will favor attacking big ships if any
(*) Fixed : Rare docking bug
(*) Fixed : Minor turret issue
(-) Supply command has been removed, it will be improved and added back later
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