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Category: Life
Downloads: 8
This will change the relations between the races in a vital way:

Argon, Boron, Teladi, Split and Paranid will hate ATF & Terran
ATF & Terran will hate Argon, Boron, Teladi, Split and Paranid
Pirates will hate everyone except Teladi
Yaki will hate everyone except Teladi
All races except Teladi will hate Pirates and Yaki
and last but not least since Argon, Boron, Teladi and Split joined forces
in X3 AP i made them also friends of each other.

No more battles where Argon forces battle Terran forces and Teladi forces just standby and think.. yesssss .. profitttssss
No more pirates neutral to all other races

No, this will mean war .. bloody and relentless.  
Author qwizzie
Date Monday, 02 January 2012 15:50
File Size 3.33 KB
Download 744
The alpha version. Prevents GoD from deleting factories. Use only with caution. I'm not responsible for issues.
Author EmperorJon
Date Friday, 04 May 2012 18:12
File Size 3.95 KB
Download 670
AP jobs.pck edited to remove fluff ships. 
Author Coruskane
Date Wednesday, 21 December 2011 13:30
File Size 14.13 KB
Download 778
Ever wanted to be a pirate? Well become one and pillage to your hearts desire with these game starts.

"Your pirate clan destroyed and you only barely escaping with your ship and you life. It's now time for payback. Lead a life of piracy and make the universe yours by what ever means necessary."

This Mod adds four game starts for playing a pirate.

Two if the starts are regular pirate starts.
The other two starts are Yaki pirate starts.
And you are allies with the Pirate and the Yaki.
All other races attitudes towards you vary depending on the game start you select.
Starting ships, equipment and credits all vary depending on the start selected.
Each start places you in a different sector, the captain starts have a few sectors already known.

Plots are enabled in these starts, though it may not be easy to get them, it is possible.

These game starts were created with Serial Kicked's "Pirate Guild" and "Yaki Armada" scripts in mind. And it seems fitting to install those when playing one of these starts, as they will add more depth to this type of game play.
Not to mention that without them, these might just be a near impossible starts to play.

[b][url=http://forum.egosoft.com/viewtopic.php?t=244949] Pirate Guild[/url][/b] - By Serial Kicked

[b][url=http://forum.egosoft.com/viewtopic.php?t=267009] Yaki Armada[/url][/b] - By Serial Kicked

* This mod is free to be reused in your scripts/mods as long as you say thank you in your topic.


[b]SPK Version[/b]
Use Cycrow's X-Universe Plugin Manager Lite to install. The files will be placed in the X3 -TC folder as a "Fake Patch".

[b]ZIP Version[/b]
Just extract the PirateStarts.dat and .cat to your X3-TC "mods" folder. They may also be used as a fake patch by changing the CAT and DAT file names to the next higher number in your X3-TC folder. (Example; if X3TC folder has 12.cat and 12.dat as highest numder, then rename the PriateProwlerStart.cat and .dat to 13.cat & 13.dat and place them in the same folder)

[b][u][color=#d4ff00]Files Modified / ID's Used[/color][/u][/b]
gamestarts.xml & starts.xml

Gamestart ID's used are; 226, 227, 228 & 229

As always, questions and comments are welcome.

Version 1.30
1) All four starts now start you out as neutral to everyone, you are not liked nor disliked.

Version 1.20
1) Replaced variables for engine and rudder tunings with their Max amount. (variables were not actually setting to max.)

Version 1.10
1) Tweaked the "Pirate Prowler" start.

2) Added the "Pirate Captain" Start.

3) Added the "Yaki Grunt" start.

4) Added the "Yaki Captain" start.

Version 1.00
1) Initial Release. 
Author TEKing66
Date Wednesday, 29 February 2012 15:17
File Size 10.11 KB
Download 860
Simple No Civilians Mod
Author Privata
Date Monday, 19 December 2011 22:51
File Size 13.87 KB
Download 959
For those how have never played X2 , X2 even if it had less features it had more immersion lot more (interior docking , very good voice acting , perfect sector design).
this mod brings the X2 nebulas in to X3 (R , TC , AP )  
Author Privata
Date Tuesday, 20 December 2011 14:21
File Size 7.75 MB
Download 889
Author kurush
Date Saturday, 03 August 2013 10:30
File Size 6.19 KB
Download 743

Hi all

Ever got sick of being just out of comm range of a station, looking longingly at the missions symbol above it, and just as you get in range and hit the comm button, it goes away?

Now you don't have to worry about that anymore, with improvements in sub-space communication, you can talk in real time to anyone, or anything for that matter (if it deigns to respond), within 500km of your ship. No more bothersome 25km range, now you have true freedom to talk.


Extract files into your X3:TC directory for the first one, or to the addon directory for the AP one, then rename [b]both[/b] the .cat and .dat files to the next highest number in the directory.

i.e. Your files go up to 11.cat/.dat, rename these two to 12.cat/.dat

Note: You do [b]NOT[/b] need to start a new game for this to take effect, it will happily work with any existing game.

Further note: If you have changed anything in the Globals.txt file (which is what this changes) either through a fake patch or otherwise, this will overwrite those changes, as only the comm range has been changed.

Tested with TC 2.7, no issues found.

Author argon_emperor
Date Wednesday, 02 December 2015 13:14
File Size 1.72 KB
Download 1,682