Category: Ship Upgrades
Downloads: 19
This is Al_main's excellent X3:R script to be able to do bulk beam transactions with stations. He has given me permission to put this version on the forums. All that was done to it was changing the script version to 42 using notepad and changing the text file used to a in game custom slot. I only did the english version because I am not quite sure how to make a text file for other languages. If there are any problems please post them and I will look into it. So far it has worked flawlessly for me.
Al_main
{author_url_text}
Tuesday, 05 April 2011 19:42
10.56 KB
892
=============================================
[b]Script[/b]: Turbo Booster
[b]Created[/b]: 02/08/2011
[b]Version[/b]: 1.10
[b]Author[/b]: Cycrow
[b]Game[/b]: X3: Terran Conflict
=============================================
:?: [size=18]Installation:[/size]
[list]
[url=http://cycrow.thexuniverse.us/tcscripts/TurboBooster-V1.10-02.08.2011.spk][img]http://www.arcl07.dsl.pipex.com/x3tc/plugins/spk.png[/img][/url]
:idea: Requires: [url=http://forum.egosoft.com/viewtopic.php?t=265915]Plugin Manager[/url]
:idea: Requires: [url=http://forum.egosoft.com/viewtopic.php?t=248694]Ware Manager[/url]
:idea: Requires: [url=http://forum.egosoft.com/viewtopic.php?t=226805]Hotkey Manager[/url]
:idea: Requires: [url=http://forum.egosoft.com/viewtopic.php?t=218088]Community Plugin Config[/url]
Download and unpack the files into your Terran Conflict directory. Make sure the script editor is enabled in your game.
[/list]
:?: [size=18]Introduction:[/size][list]
When the Split decided they needed a bigger advantage in combat, they commissioned Cycrow Technologies Inc. to create a device capable of pushing their ships even faster.
The result was the Turbo Booster which is capable of temporary speeding up ships beyond what's normally possible.
Although the device was a complete success it wasn't without its problems. Due to the amount of strain it adds to the ships engine the device needs to cool down after use and can only run for a limited time.
The device is available from all good Split Equipment Docks
[/list]
:?: [size=18]Using the Device:[/size][list]
The device is designed to integrate into any ship and a simple hotkey can be used to activate and deactive the device.
Configure this hotkey in your ships control system to use.
[/list]
:?: [size=18]Energy Requirement:[/size][list]
The device requires a certain amount of energy to use, this can come in 1 of 3 ways, either use spaceflies, only one is required for the whole duration of the turbo.
Or just use good old energy cells, but the device would require a constant feed of these to remain active.
Otherwise, the device links into your shield generators to use your shield energy to power it.
[/list]
[b]Script[/b]: Turbo Booster
[b]Created[/b]: 02/08/2011
[b]Version[/b]: 1.10
[b]Author[/b]: Cycrow
[b]Game[/b]: X3: Terran Conflict
=============================================
:?: [size=18]Installation:[/size]
[list]
[url=http://cycrow.thexuniverse.us/tcscripts/TurboBooster-V1.10-02.08.2011.spk][img]http://www.arcl07.dsl.pipex.com/x3tc/plugins/spk.png[/img][/url]
:idea: Requires: [url=http://forum.egosoft.com/viewtopic.php?t=265915]Plugin Manager[/url]
:idea: Requires: [url=http://forum.egosoft.com/viewtopic.php?t=248694]Ware Manager[/url]
:idea: Requires: [url=http://forum.egosoft.com/viewtopic.php?t=226805]Hotkey Manager[/url]
:idea: Requires: [url=http://forum.egosoft.com/viewtopic.php?t=218088]Community Plugin Config[/url]
Download and unpack the files into your Terran Conflict directory. Make sure the script editor is enabled in your game.
[/list]
:?: [size=18]Introduction:[/size][list]
When the Split decided they needed a bigger advantage in combat, they commissioned Cycrow Technologies Inc. to create a device capable of pushing their ships even faster.
The result was the Turbo Booster which is capable of temporary speeding up ships beyond what's normally possible.
Although the device was a complete success it wasn't without its problems. Due to the amount of strain it adds to the ships engine the device needs to cool down after use and can only run for a limited time.
The device is available from all good Split Equipment Docks
[/list]
:?: [size=18]Using the Device:[/size][list]
The device is designed to integrate into any ship and a simple hotkey can be used to activate and deactive the device.
Configure this hotkey in your ships control system to use.
[/list]
:?: [size=18]Energy Requirement:[/size][list]
The device requires a certain amount of energy to use, this can come in 1 of 3 ways, either use spaceflies, only one is required for the whole duration of the turbo.
Or just use good old energy cells, but the device would require a constant feed of these to remain active.
Otherwise, the device links into your shield generators to use your shield energy to power it.
[/list]
Cycrow
{author_url_text}
Tuesday, 05 April 2011 19:42
44.52 KB
704
The Jump menu gives you more options when jumping, works with both the Advanced Jumpdrive, and the Standard Jumpdrive, so you get all your jump controls in a single menu.
Cycrow
{author_url_text}
Tuesday, 05 April 2011 19:42
92.56 KB
995
This script adds a new device into the game, the Advanced Thruster Control system. When activated, allows you to fly in one direction while facing another, allowing you to turn around and shoot behind you while still traveling forward
Cycrow
{author_url_text}
Tuesday, 05 April 2011 19:42
7.99 KB
575
Logain Industries are developing an Energy Cell generator for Capital class Ships (CSesG)
Logain Industries engineers calculated that 99% of the time Capital ships used less than 50% of their overall energy producing capabilities, theCSesG integrates with and monitors the ships Shields and uses any surplus to generate Energy Cells. The smart monitoring will place theCSesG module into passive mode when the ships energy is required for Shield regeneration.
Logain Industries engineers calculated that 99% of the time Capital ships used less than 50% of their overall energy producing capabilities, theCSesG integrates with and monitors the ships Shields and uses any surplus to generate Energy Cells. The smart monitoring will place theCSesG module into passive mode when the ships energy is required for Shield regeneration.
Logain Abler
{author_url_text}
Tuesday, 05 April 2011 19:42
8.85 KB
856
Ship upgrade to allow you to easily claim ships from the saftly of your cockpit.
Cycrow
{author_url_text}
Sunday, 20 February 2011 12:58
34.5 KB
908
Freight Transporter Upgrade (Available in your "Custom" Menu after purchase) also with hotkey
Description : Allows equipped ships to beam cargo from space
Version : 1.2
Date : 23/10/08
Author : [color=#88ff00]LV[/color]
[img]http://www.arcl07.dsl.pipex.com/x3tc/pics/ftu1.jpg[/img]
Ships that have the upgrade installed in addition to a transporter device can beam any flying ware which is within 3k of their ship as long as they have space in the cargo hold.
This FTU will also beam aboard other astronaut's on board but remember that you need a cargo life support system for your newly acquired slave.
*****Note feature currently disabled while i find how to tag marines to be ignored*****
Each item beamed onboard costs 5 energy cells!
The plugin also has a hotkey command to speed up retrieval
[img]http://www.arcl07.dsl.pipex.com/x3tc/pics/control.interface.jpg[/img]
[img]http://www.arcl07.dsl.pipex.com/x3tc/pics/control.interface1.jpg[/img]
[img]http://www.arcl07.dsl.pipex.com/x3tc/pics/ftu.hotkey.jpg[/img]
Once installed the Ships RRS feed will update you
[img]http://www.arcl07.dsl.pipex.com/x3tc/pics/ftu7.jpg[/img]
When using the hotkey your RSS will keep you updated in your beamed cargo
[img]http://www.arcl07.dsl.pipex.com/x3tc/pics/ftu2.jpg[/img]
or inform you of problems
[img]http://www.arcl07.dsl.pipex.com/x3tc/pics/ftu3.jpg[/img]
Enjoy
---------------------------------------------------------------------
Install:
Just extract the zip file to your main X3 TC directory or use Cycrows Excellent Plugin Manager
---------------------------------------------------------------------
Uninstall:
To uninstall :Go into your AL menu and set the plugin to No
[url=http://www.arcl07.dsl.pipex.com/x3tc/alplug.menu.htm]Detailed Guide[/url]
The ingame RSS will update you when it is safe to remove the scripts
[img]http://www.arcl07.dsl.pipex.com/x3tc/pics/ftu6.jpg[/img]
setup.cargobeam
plugin.lv.beam.box [color=#ff0011]scripts folder[/color]
plugin.uninstall.beam.box
and 8818-L044 [color=#ff0011]t folder[/color]
[Next Releases] DMA
---------------------------------------------------------------------
(language files)
8818-L044.xml
COMMAND_TYPE_CUSTOM_20
28;0;0;0;0;66;5823;0;1389;1;1;0;1389;-100000;1043;0;SS_WARE_SW_NEW8; 38,996 credits
Description : Allows equipped ships to beam cargo from space
Version : 1.2
Date : 23/10/08
Author : [color=#88ff00]LV[/color]
[img]http://www.arcl07.dsl.pipex.com/x3tc/pics/ftu1.jpg[/img]
Ships that have the upgrade installed in addition to a transporter device can beam any flying ware which is within 3k of their ship as long as they have space in the cargo hold.
This FTU will also beam aboard other astronaut's on board but remember that you need a cargo life support system for your newly acquired slave.
*****Note feature currently disabled while i find how to tag marines to be ignored*****
Each item beamed onboard costs 5 energy cells!
The plugin also has a hotkey command to speed up retrieval
[img]http://www.arcl07.dsl.pipex.com/x3tc/pics/control.interface.jpg[/img]
[img]http://www.arcl07.dsl.pipex.com/x3tc/pics/control.interface1.jpg[/img]
[img]http://www.arcl07.dsl.pipex.com/x3tc/pics/ftu.hotkey.jpg[/img]
Once installed the Ships RRS feed will update you
[img]http://www.arcl07.dsl.pipex.com/x3tc/pics/ftu7.jpg[/img]
When using the hotkey your RSS will keep you updated in your beamed cargo
[img]http://www.arcl07.dsl.pipex.com/x3tc/pics/ftu2.jpg[/img]
or inform you of problems
[img]http://www.arcl07.dsl.pipex.com/x3tc/pics/ftu3.jpg[/img]
Enjoy
---------------------------------------------------------------------
Install:
Just extract the zip file to your main X3 TC directory or use Cycrows Excellent Plugin Manager
---------------------------------------------------------------------
Uninstall:
To uninstall :Go into your AL menu and set the plugin to No
[url=http://www.arcl07.dsl.pipex.com/x3tc/alplug.menu.htm]Detailed Guide[/url]
The ingame RSS will update you when it is safe to remove the scripts
[img]http://www.arcl07.dsl.pipex.com/x3tc/pics/ftu6.jpg[/img]
setup.cargobeam
plugin.lv.beam.box [color=#ff0011]scripts folder[/color]
plugin.uninstall.beam.box
and 8818-L044 [color=#ff0011]t folder[/color]
[Next Releases] DMA
---------------------------------------------------------------------
(language files)
8818-L044.xml
28;0;0;0;0;66;5823;0;1389;1;1;0;1389;-100000;1043;0;SS_WARE_SW_NEW8; 38,996 credits
LV
{author_url_text}
Tuesday, 05 April 2011 19:42
11.77 KB
665
LazCorp Military Scanner - X3TC Ver 1.01
Lazerath
Wednesday, 04 July 2012 16:35
5.03 KB
772