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Category: Station Building
 
Downloads: 14
Factory Complex Constructor: Addon for stationary ships

[url=http://forum.egosoft.com/viewtopic.php?p=3642971#3642971][img]http://sadiablo.seraphin.at/gfx/german.png[/img][/url] [url=http://forum.egosoft.com/viewtopic.php?p=3642981#3642981][img]http://sadiablo.seraphin.at/gfx/english.png[/img][/url]


This script adds the feature to move stationary ships, like satellites, laser towers or orbital weapon platforms (last ones untested yet), with the Factory Complex Constructor.

[b][color=yellow]Download:[/color][/b] [url=http://sadiablo.seraphin.at/downloads/fcc_stationary_ships_addon_1.00.zip]Factory Complex Constructor: Addon for stationary ships (1.00)[/url]

This download only contains the modified scripts of this inofficial AddOn. That means, you must install the original Factory Complex Constructor files first!
The downloaded .zip file must be unpacked into the X³:TC root directory, already existing files need to be replaced.

To uninstall this script simply unpack the original FCC files into your X³:TC root directory again and overwrite the existing files. No additional files got added for this AddOn, only two FCC files got modified. 
Author Saetan
{author_url_text}
Date Saturday, 16 June 2012 15:53
File Size 9.04 KB
Download 613

Hephaistos Corp. - Station building service

The Hephaistos Corporation welcomes you and appreciates your call for its services.
The Hephaistos Corp. is a Terran universe-wide working corporation, which specialises in building stations. To clear entrepreneurs of their exhausting everyday work, the Hephaistos Corp. takes care of the purchase, delivery and construction of ordered Stations, without the need for the customer to permanently observe the building process or even to be present in the building sector. This service is not cheap, but the labour saving is surely worth each credit.


>>The brief instruction
1. Download the script-archive and extract it to your X3:TC main directory (or to its addon-folder in case you want to use this script in X3AP).
2. Start the game and assign a key to the "Hephaistos Corp. building service"-hotkey in the Controls menu.
3. Press the hotkey and follow the given instructions.
4. If you have any further questions, have a look at the readme-file placed in the Documents folder in the X3TC main directory (or its addon-folder) or visit the script's topic in the egosoft forum.

>>Link to the English topic in the egosoft.com Forum
http://forum.egosoft.com/viewtopic.php?t=306727


Hephaistos Corp. - Stationsbauservice

Die Hephaistos Corporation begrüßt Sie und bedankt sich für Ihr Interesse an unseren Dienstleistungen.
Die Hephaistos Corp. ist ein terranisches galaxieweit operierendes Unternehmen, dass sich auf den Stationsbau spezialisert hat. Um Unternehmer in Ihrem oft anstrengenden Arbeitsalltag zu entlasten, kümmert sich die Hephaistos Corp. um die Beschaffung, den Transport sowie den Aufbau bestellter Stationen, ohne dass der Auftraggeber dies permanent überwachen oder sogar im Aufbausektor anwesend sein muss. Dieser Service ist nicht ganz günstig, die Arbeitsersparnis für den Unternehmer aber sicherlich jeden Credit wert.


>>Die Kurzanleitung
1. Das Script-Archiv herunterladen und in das X3:TC-Hauptverzeichnis entpacken (bzw. in dessen addon-Ordner, falls das Script in X3AP genutzt werden soll).
2. Das Spiel starten und dem "Hephaistos Corp. Bauservice"-Hotkey im Steuerungsmenü eine Taste zuweisen.
3. Den Hotkey betätigen und den angezeigten Anweisungen folgen.
4. Bei weiteren Fragen entweder in die LiesMich-Datei im Documents-Ordner im X3:TC-Verzeichnis (bzw. in dessen addon-Ordner) oder ins Thema im Egosoft Forum schauen.

>>Link zum deutschen Thema im egosoft.com Forum
http://forum.egosoft.com/viewtopic.php?t=306726


  ©X2-Illuminatus - 6. Januar 2017

Author X2-Illuminatus
{author_url_text}
Date Saturday, 03 September 2011 19:39
Language  Multilanguage
File Size 201.69 KB
Download 4,588

Are you the type of person who wants their stations - and other objects, for that matter - in specific positions at specific angles, down to the very millimeter?  Have you bemoaned the lack of precise object movement scripts, being forced to make do with cluttersome hotkey bundles that don't quite go far enough?  Fret no more!  With the Stupendously Precise Entity Relocation Gizmo, you're just one Custom Command away from the object arrangement of your dreams!  Just target the object you wish to move, activate the Stupendously Precise Entity Relocation Gizmo, enter the X, Y and Z coordinates and Alpha, Beta and Gamma rotation values you wish your target to have, and PRESTO!  Instant alignment, down to the meter!  And for those of you on the run or who just want to give your target a quick move to a general location, Stupdneously Precise Entity Relocation Gizmo - Lite lets you choose a sector* and position and whisks your target away instantly!

* Trans-sector relocation only available to ships and select objects, stations and asteroids and other similar bodies need not apply[/size]

Should you find yourself dissatisfied with the Stupendously Precise Entity Relocation Gizmo, uninstallation is a breeze!  Just run the hotkey removal script (uninstall.SPERG.Hotkey) save your progress and uninstall via your main script manager, and your interface will be none the wiser!

 

(The basis of this mod was formed from Grax's move/rotate objects hotkey stuff, but it's been so boiled down and condensed and stripped to its absolute essential that frankly there's no way ANYBODY can really claim this as "their" script.)

Author Sorenson
{author_url_text}
Date Wednesday, 06 July 2011 14:42
File Size 7.37 KB
Download 643
This script adds a station command, with which you can select stations inside a complex as target. Additionally you can set a station directly as a reference for the FCC.
Also the factories of a complex can now be cycled, in alphabetical order, via two hotkeys. Therefore the complex hub has to be targeted first. After that, any complex-factory can be targeted (e.g. via the terminal) to start cycling the factories from there.

As additional feature the "move step"-settings got two more distances: 1m and 10.000m.
Author Saetan
{author_url_text}
Date Wednesday, 06 July 2011 14:42
File Size 23.88 KB
Download 493

Add stations (v1.0)

Allows you to add/remove any station type to/from any shipyard in the game. 

Installation:
For X3TC: Extract the .zip-archive in the X3: Terran Conflict main directory.
For X3AP: Extract the .zip-archive in the "addon"-folder of the X3: Terran Conflict main directory.
Start the game afterwards and assign a key to the "Add stations"-hotkey under Options -> Controls -> Interface -> Extensions.

Afterwards press the hotkey to start the menu. 

>>Link to the English topic in the egosoft.com Forum:
http://forum.egosoft.com/viewtopic.php?t=312348

--------------------------------------------------

Füge Stationen hinzu (v1.0)

Erlaubt das Hinzufügen/Entfernen jedes Stationstyps zu/von jeder Schiffswerft.

Installation:
Für X3TC: Das .zip-Archiv in das X3: Terran Conflict Hauptverzeichnis entpacken.
Für X3AP: Das .zip-Archiv in den "addon"-Ordner im X3: Terran Conflict Hauptverzeichnis entpacken.
 Anschließend das Spiel starten und im Spiel unter Optionen -> Steuerung -> Oberfläche -> Erweiterungen dem "Stationen hinzufügen"-Hotkey eine Taste zuweisen.

Danach den Hotkey drücken, um das Menü zu öffnen.

Link zum deutschen Thema im Egosoft-Forum:
http://forum.egosoft.com/viewtopic.php?t=312347


©X2-Illuminatus - 20. December 2011

Author X2-Illuminatus
{author_url_text}
Date Tuesday, 20 December 2011 00:08
File Size 14.06 KB
Download 1,519
The Factory Complex Constructor (FCC) has been developed to enable the construction of good- looking complexes in X3: Terran Conflict. To enable this, the Factory Complex Constructor offers a wide range of features that can make station and complex building easier, faster and more precise.
Author -Dusty-
{author_url_text}
Date Wednesday, 06 July 2011 14:50
File Size 3.48 MB
Download 3,178
Date Wednesday, 06 July 2011 14:42
File Size 15.46 KB
Download 546
Adds Terran food preparation facilities M and L to the Terran shipyard in TUS 1.

 Installation: simply extract the archive to your X3:TC main directory and start / load a modified game.
__________________________


Fügt Nahrungsmittel-Präparationsanlage M und L der Terraner Schiffswerft im TUS 1 hinzu.

Installation: Entpacke das Archiv in dein X3:TC Hauptverzeichnis und starte / lade ein auf *modified* gesetztes Spiel.  
Author X2-Illuminatus
Date Monday, 12 September 2011 15:34
File Size 1.36 KB
Download 585
The Factory Complex Constructor (FCC) has been developed to enable the construction of good- looking complexes in X3: Terran Conflict. To enable this, the Factory Complex Constructor offers a wide range of features that can make station and complex building easier, faster and more precise.
Author -Dusty-
{author_url_text}
Date Wednesday, 06 July 2011 14:42
File Size 3.47 MB
Download 2,149
This is a script I created to assist in the placement of stations on a regular lattice. Anyone who has ever completed a few station building missions will know how easy it is to simply
[spoiler]
press numpad 5 and then select the placement beacon.
[/spoiler]
I decided it made a great deal of sense to use this same mechanic for the placement of your own stations.

This script adds a command to the the special commands menu of TL ships with trade command software mk3 installed, "deploy placement beacons". One navigation relay satellite is required in the cargo of the TL for each nav beacon deployed.

There are two options for station placement.
The first creates a spherical array of nav beacons in a [url=http://en.wikipedia.org/wiki/Cubic_close-packed] cubic close packed[/url] lattice. This is designed to be best for complexes between a few dozen and several hundred stations. There is no hard coded limit to the number of stations, but I make no guarantee of performance beyond a few hundred. If there are less than a few dozen stations, this may look kind of silly as it will be a heavily pixelated sphere.

For smaller complexes, I created the next option: a simple single level hexagonal grid. This is ideal for the placement of most food/bio/energy complexes because the way the nodes are placed on the models will allow for nicely aligned tubes.
There will be 2*(w*h + w + h) stations in such a grid, so for example a one by one grid will have spots for 6 stations.


Uses page ID 9433 and command slot 557.

This is my first script, so feedback both positive and negative is welcome!

[Edit]
If your wondering what sizes are good for the minimum station distances, I've found that 1km is good for small tech fabs, 2km should be sufficient for all the food facilities, M or L, and 4-5 km is sufficient for SPP XL and mines.

There is, of course, nothing stopping from using this script recursively, say to make a lattice with a separation of 20km, then several smaller spheres of hundreds of stations at each of the nodes. Well, nothing but creditsss and your computer :P
[/Edit]

[Edit 8/10/2011]
New version. Added hex grid placement option, fixed some overflow bugs that led to rounding errors, fixed issue with double placement of a few of the beacons.
[/Edit] 
Author willyshop
{author_url_text}
Date Saturday, 16 June 2012 16:01
File Size 17.95 KB
Download 556
Date Wednesday, 06 July 2011 14:42
File Size 12.86 KB
Download 575
Date Wednesday, 06 July 2011 14:42
File Size 3.42 KB
Download 892
Author me
Date Monday, 10 March 2014 10:08
File Size 14.67 KB
Download 715

Station Repacker v1.10 
by alex2069

 

Description

If you've ever wanted to move your stations to another sector quickly and easily, now it's possible. 

This script will allow you to order your TL to do just that.

 

Installation

The download is an .spk archive, which can be installed using the Plugin Manager by Cycrow.

 

Usage and Details

The script does not require any special upgrades, and can be found in the General menu of any player-owned TLs. 

The TL must be within 10kms of the station, and (obviously) have enough room in its freight bay to carry it. 

Also, the station must not have any credits or wares, and must not be in the middle of a production cycle. There must also be no ships docked. 

Should you be selecting the hub of a complex you will be warned of the ramifications (below) and be required to confirm it. 

 

 

Uninstall

Uninstall via the Plugin ;anager.

 

Technical 

Uses Text File and Page File 2071 

Uses General Command Slot 851

 

Version History 

v1.10 - 2008-11-24 - Fixed Mine Repacking (will leave the asteroid behind). 

v1.00 - 2008-11-19 - Initial Release

 

Author alex2069
{author_url_text}
Date Wednesday, 06 July 2011 14:42
File Size 10.14 KB
Download 1,524