Category: Artificial Life
Number of Subcategories: 1
Subcategories:
Downloads: 44
I rewrote several of the stock fight scripts to reduce the amount of "missile spamming" that enemies do now. These scripts will bring the missile fire rate back down to X3 Reunion levels (approx 5-10% chance). What prompted me to do this was that I started a custom game and was getting missile-spammed (5-10 missiles per encounter) even when attacking a small group of Pirates. Tough to survive that in a Buster. Looking at the scripts, they pretty much just unload on you 35-100% of the time. That's too much for a pilot like me,
.
Enjoy!
-Grax

Enjoy!
-Grax

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On starting the plugin Imperial Laboratories will be created 4 stations: A shipyard, EQD, Bank and Embassy will be created for this sector only. Read more for full description!

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This AL Plugin will make the Yaki smarter and stronger.
It will spawn a configurable amount of Yaki motherships (TL or M1) equiped with a jumpdrive and filled with Yaki Fighters. Each carrier will run a script that allows it to do various things as sending a squadron to attack a factory, a TS, a TL, or a defense ship. AI of those carriers has been increased so they can defend themselves when attacked and flee when in real danger. They will also repair, rearm and refuel at any pirate base when needed. Destroyed carriers will of course respawn after a random while.
It will spawn a configurable amount of Yaki motherships (TL or M1) equiped with a jumpdrive and filled with Yaki Fighters. Each carrier will run a script that allows it to do various things as sending a squadron to attack a factory, a TS, a TL, or a defense ship. AI of those carriers has been increased so they can defend themselves when attacked and flee when in real danger. They will also repair, rearm and refuel at any pirate base when needed. Destroyed carriers will of course respawn after a random while.

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Replaces the stock behaviour for the main military with more intelligent and interactive threat response and invasions. Including news articles, a Xenon military AL plugin, race relation options, scoring system, and player recon uplink to call on allied military. Plus it's all fully configurable via an extensive config menu.

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Original version:
http://xdownloads.co.uk/index.php/viewdownload/45-artificial-life/208-yaki-armada-2
This version is modified to work with ADS-RWE.
http://xdownloads.co.uk/index.php/viewdownload/45-artificial-life/208-yaki-armada-2
This version is modified to work with ADS-RWE.




On starting the plugin Imperial Laboratories will be created 4 stations: A shipyard, EQD, Bank and Embassy will be created for this sector only. Read more for full description!

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This is a port of Friendly Pirates from X3R, with TycHouse's permission. What this does is set your relation and notoriety to friend with Pirates, then monitors combat. If you save a pirate from being killed by another race, or save a pirate base from attackers, you gain notoriety with pirates. Initially all pirate ships will be blue, and new ones created by the game engine will be quickly changed to friendly. They then become like any other race - that is, if you attack/kill them, you lose notoriety and can eventually make them enemies.
There has been many games where you can boost an item by having many of that item, so I thought, why not create an AL script where the more ships that are in close proximity, you get better regenerating on your shields, and Hive shield sprang into existance. this possibly opens up a new way of tactical thinking, being safety in numbers.

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This script + mod is designed to replace the standard military ships you see bumbling around with small patrols, that call for backup when needed. The result is better game perfomance due to massive decrease in the number of ships in the universe. And also, at least in my opinion, more believable military presence, that makes the game universe appear more alive.

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AL plugin that creates AI M7's that capture all other race ships of classes [M1/2/6/7/8/TL/TM] the plugin creates 1 special forces m7 for the main races.

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This plugin allows for NPC vs. NPC battles to cause pilots of small and large (if enabled) craft to bail.

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ISS - Industrial Special Service [size=8](cooperation of Ketraar and Alex Vanderbilt)[/size]
A very special Mission. I assume that everybody has been complaining now and then about other factories in space offering their products cheaper ord simply have more in stock? Moreover, stations will be re-build often exactly at this location where you cannot exert them. The ISS cannot change this fact but he is possible to get rid of the disturbing stations silently and without leaving a trace, following the a rather aggressive company policy. Of course, the services aren't for free.
The ISS, however, doesn't offer his services to everybody. Since he is very concerned about his own future he will just show up for certain traders and will accept only requests from solvent merchants. For that reason, only merchants with at least one station or stationary complex and at least 50 million of credits will be able to ask him for its service.
The ISS isn't interested in fight skills or reputation.
If you fullfill the requirements the ISS will appear in the locality of 5 sectors around the current player sector.
If you have found the ISS he will offer you a list of station he can visit for you. Right after he has got his destination, he will move to it on the shortest way.
The prices are dependent on the station. They are calculated with 40% of the station price at a ship yard plus the value of the current stock. Payment will be realised on advance payment. Therefore, it could be indeed valueable to protect the ISS on its way to the destination if it is in a dangerous sector or if a dangerous sector lies between him and the destination.
Furthermore, you should use caution close to the destination station, even more if you see the ISS undocking of the station. He won't pay attention on if there are ships docked at the station. Job is job, and he will fullfill every job well and truly.
Industrial Special thanks to Ketraar who coded the whole mission :)
[color=#0088ff]used language files:[/color]
9011-L049
9011-L044
9011-L034
[color=#0088ff]versions:[/color]
V1.0
V1.0.1
minimal code error for the calculation of the payback money
AV
A very special Mission. I assume that everybody has been complaining now and then about other factories in space offering their products cheaper ord simply have more in stock? Moreover, stations will be re-build often exactly at this location where you cannot exert them. The ISS cannot change this fact but he is possible to get rid of the disturbing stations silently and without leaving a trace, following the a rather aggressive company policy. Of course, the services aren't for free.
The ISS, however, doesn't offer his services to everybody. Since he is very concerned about his own future he will just show up for certain traders and will accept only requests from solvent merchants. For that reason, only merchants with at least one station or stationary complex and at least 50 million of credits will be able to ask him for its service.
The ISS isn't interested in fight skills or reputation.
If you fullfill the requirements the ISS will appear in the locality of 5 sectors around the current player sector.
If you have found the ISS he will offer you a list of station he can visit for you. Right after he has got his destination, he will move to it on the shortest way.
The prices are dependent on the station. They are calculated with 40% of the station price at a ship yard plus the value of the current stock. Payment will be realised on advance payment. Therefore, it could be indeed valueable to protect the ISS on its way to the destination if it is in a dangerous sector or if a dangerous sector lies between him and the destination.
Furthermore, you should use caution close to the destination station, even more if you see the ISS undocking of the station. He won't pay attention on if there are ships docked at the station. Job is job, and he will fullfill every job well and truly.
Industrial Special thanks to Ketraar who coded the whole mission :)
[color=#0088ff]used language files:[/color]
9011-L049
9011-L044
9011-L034
[color=#0088ff]versions:[/color]
V1.0
V1.0.1
minimal code error for the calculation of the payback money
AV

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Ever forgot to buy salvage insurance when you go into battle and end up loosing alot of progress ?
Well sign up for a Salvage Insurance Contract and have your supply of salvage insurance topped up automatically so you will always have some available to use.
Well sign up for a Salvage Insurance Contract and have your supply of salvage insurance topped up automatically so you will always have some available to use.

{author_url_text}



This AL script creates Khaak invasions of random strength to random sectors at random time intervals. Player gets money reward for killing them, as well as the usual rep boost and police license bounty for killing nasties. Designed and tested to work together with Race Patrols.
details:
- An invasions happen on average 3 hour intervals.
- Max invasion strength is a fleet containing a carrier, destroyers plus sizeable escort.
- Theoretically several invasions can happen at the same place before the others are wiped out, all at max invasion stregnth. Theoretically.
- Race Patrols in a core sector should beat back any invasion. In border sectors the heavier invasions could take several assaults, potentially upto days.
details:
- An invasions happen on average 3 hour intervals.
- Max invasion strength is a fleet containing a carrier, destroyers plus sizeable escort.
- Theoretically several invasions can happen at the same place before the others are wiped out, all at max invasion stregnth. Theoretically.
- Race Patrols in a core sector should beat back any invasion. In border sectors the heavier invasions could take several assaults, potentially upto days.

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Once installed you will be given a hotkey to hail stations to apologise for friendly fire.

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[b][size=20]Sell Blueprints[/size][/b]
So, you've spent an eternity feeding the hub in order to start the PHQ plot.
You've also spent endless game days reverse engineering all the rare ships, and now would like to build a wing of Advanced Mamba's, except you just started building the Aran, and now have to wait a further 4 1/2 days before you can even think about building anything else...
[b][size=14]Well here's the solution...[/size][/b]
Sell your blueprints to the shipyards, and let them build them for you.
[b][size=14]How does it work?[/size][/b]
Pretty much just like any station offered mission, except it will only be available from shipyards. (With the exception of the OTAS shipyard, which won't offer these missions).
It will come under the guise of a trade mission (Credit symbol).
You tell them you have some blueprints, they tell you what they want, you say yes, you get paid and the ship is added to the shipyard's stock.
You [b]will not[/b] get asked for blueprints that are not available at you PHQ.
Once the shipyard has added a particular model to it's stock list, they won't offer to buy this model again.
The Argon's will offer to buy Argon, Goner, and OTAS blueprints. OTAS ships will only get added to the stock at the OTAS shipyard in Legend's Home.
The Boron, Paranid and Yaki will only buy blueprints for their own race ships.
The Teladi in addition to their own ships, will also buy blueprints for the Pirate produced ships (not pirate variations of race models).
The Split, being ethically corrupt when it comes to machines of war, will take off your hands any Xenon blueprints you may have in addition to their own.
Even the Terrans are bending their rules, and will buy ATF blueprints off of you.
[b][color=#FF0000]Installation:[/color][/b]
Extract the zip folder into your X3TC root folder, the files should end up in your director folder, and t folder where they need to be.
[b][color=#FF0000]Modifications:[/color][/b]
mdfiles.txt
3.01 Generic Missions.xml
8340-L044.xml
So, you've spent an eternity feeding the hub in order to start the PHQ plot.
You've also spent endless game days reverse engineering all the rare ships, and now would like to build a wing of Advanced Mamba's, except you just started building the Aran, and now have to wait a further 4 1/2 days before you can even think about building anything else...
[b][size=14]Well here's the solution...[/size][/b]
Sell your blueprints to the shipyards, and let them build them for you.
[b][size=14]How does it work?[/size][/b]
Pretty much just like any station offered mission, except it will only be available from shipyards. (With the exception of the OTAS shipyard, which won't offer these missions).
It will come under the guise of a trade mission (Credit symbol).
You tell them you have some blueprints, they tell you what they want, you say yes, you get paid and the ship is added to the shipyard's stock.
You [b]will not[/b] get asked for blueprints that are not available at you PHQ.
Once the shipyard has added a particular model to it's stock list, they won't offer to buy this model again.
The Argon's will offer to buy Argon, Goner, and OTAS blueprints. OTAS ships will only get added to the stock at the OTAS shipyard in Legend's Home.
The Boron, Paranid and Yaki will only buy blueprints for their own race ships.
The Teladi in addition to their own ships, will also buy blueprints for the Pirate produced ships (not pirate variations of race models).
The Split, being ethically corrupt when it comes to machines of war, will take off your hands any Xenon blueprints you may have in addition to their own.
Even the Terrans are bending their rules, and will buy ATF blueprints off of you.
[b][color=#FF0000]Installation:[/color][/b]
Extract the zip folder into your X3TC root folder, the files should end up in your director folder, and t folder where they need to be.
[b][color=#FF0000]Modifications:[/color][/b]
mdfiles.txt
3.01 Generic Missions.xml
8340-L044.xml

{author_url_text}



This is an AL Plugin for TC which adds in plenty of new features, with many more planned, and is centered mainly on those who enjoy the more peaceful side of TC. Or if you just want to be able to refuel your M2 easier 


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As many people have problems with rogue combat ships they own going postal on races they should be neutral to and hammering down rep i built this upgrade.

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As many people have problems with rogue combat ships they own going postal on races they should be neutral to and hammering down rep i built this upgrade.

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Always found it hard to choose between "Missile Defense" and "Protect me"? Or perhaps "Attack all" would be a better option if it would shoot down missiles? Well this script will solve those problems.
Advanced Defense and Management Systems proudly present their first product, Improved Turret Tactics (ITT).
This system is an upgrade to the existing turret commands to upgrade existing features and add new ones.
There is no need to install any new software in your ships, the existing software will automatically be upgraded to the new standard.

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Welcome to the Galactic News System. As many people miss the former BBS-System in X3: Terran Conflict, we have developed a new system, which allows news to be available to the player in a similar fashion to X3: Reunion.




I got tired of the same wrecks at the same locations with the same equipment in every game start.

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Once installed you will be given a hotkey to hail stations to apologise for friendly fire.

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This plugin creates dynamic military interaction across the X-universe map.
-Races have goals, they will try to take as much of the map as possible.
-Persistent economy and military power
-Realistic military forces and deployment strategies by the various races of the x-universe
-War and alliances will happen spontaneously.
-Empires are only allowed to attack sectors that are near their, or their allies border. During a war between races, it is advisable to stay AWAY from high value sectors (lots of stations/ships) on the border lines unless you want some serious combat.
-Players can set their own racial wars by using the conflicts menu in the custom commands menu.
-Players can ally themselves to any empire by using the conflicts menu.
-Races have goals, they will try to take as much of the map as possible.
-Persistent economy and military power
-Realistic military forces and deployment strategies by the various races of the x-universe
-War and alliances will happen spontaneously.
-Empires are only allowed to attack sectors that are near their, or their allies border. During a war between races, it is advisable to stay AWAY from high value sectors (lots of stations/ships) on the border lines unless you want some serious combat.
-Players can set their own racial wars by using the conflicts menu in the custom commands menu.
-Players can ally themselves to any empire by using the conflicts menu.
This small script will cause the Borons and the Argons to declare war on Paranids and Splits. It basically change notoriety settings and set ships as hostiles to each other. There is no "sector takeover" or altered AI, but it does what it's supposed to do. You'll see military ships from the 2 alliances battling each others and hunting enemy transport ships.

{author_url_text}



I rewrote several of the stock fight scripts to reduce the amount of "missile spamming" that enemies do now. These scripts will bring the missile fire rate back down to X3 Reunion levels (approx 5-10% chance). What prompted me to do this was that I started a custom game and was getting missile-spammed (5-10 missiles per encounter) even when attacking a small group of Pirates. Tough to survive that in a Buster. Looking at the scripts, they pretty much just unload on you 35-100% of the time. That's too much for a pilot like me,
.
Enjoy!
-Grax

Enjoy!
-Grax

{author_url_text}



As i was bored..........
This ALP adds a new command in the "General Menu" of the console entitled "Create Gate"
This plugin will install a new EMP ware to Terran & ATF docks Jumpgate Construction Software
Costing 95k any ship capable of carrying XL cargo with 2 Units of JCS can order gate building.
Depending on the distance between the sector your starting from and the jump sector the gates take longer to build. You are also charged more the further you wish to go.
This ALP adds a new command in the "General Menu" of the console entitled "Create Gate"
This plugin will install a new EMP ware to Terran & ATF docks Jumpgate Construction Software
Costing 95k any ship capable of carrying XL cargo with 2 Units of JCS can order gate building.
Depending on the distance between the sector your starting from and the jump sector the gates take longer to build. You are also charged more the further you wish to go.

{author_url_text}



This script adds the possibility to look ship wrecks for spare parts. The wrecks are symbolized by nav buoys which are sometimes spawned upon the destruction of a ship. Skilled mechanics can use these loot parts to tune ships beyond their design parameters, refit shiptypes (e.g. refit a vanguard model into a hauler one), build consumables like a shortlived speed boost or even turn a station or M1/TL/TM into a mobile repair base.
Wrecks disappear after a while to keep the universe from being cluttered, but it is fun to enter a vector and see a field of wreckage containing a "Khaak carrier wreckage" at the center.
Wrecks disappear after a while to keep the universe from being cluttered, but it is fun to enter a vector and see a field of wreckage containing a "Khaak carrier wreckage" at the center.

{author_url_text}



AL plugin that creates AI M7's that capture all other race ships of classes [M1/2/6/7/8/TL/TM] the plugin creates 1 special forces m7 for the main races.

{author_url_text}



The purpose of the plugin is to make the response of a race to aggression by another race upon its military assets more realistic. One of the big plus points of this plugin, is that it fixes the problem you would normally have with race ships completely ignoring attacks by the player on other race ships. For example if you destroy a station in a sector where there is a capital ship, the capital ship will normally ignore you. This will not happen with JTP. Both attacks on race ships and on race stations will be met with a considerable response.

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Security Services allows you to hire a security company to protect your assets for a fee. You can choose a company to hire and the contract details by selecting the 'Station Security Services' command on of your stations or 'Ship Security Services' on one of your Freighters. You will need to enable security services on all of the assets you wish to be protected.

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This plugin creates a new enemy faction, The Phanon Corporation, that is far more aggressive in its monopolization efforts than any existing known company (NNMC, Duke's, etc.)

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