This is a command for the Xai Corporation Factory. It sets the serial name of the station (alpha, beta, gamma,…) and checks for ships belonging to the station, either landed or in the same sector. Ships that are found are then checked against a master list and any ships not on the list have their name altered prepending the station name and a ship number
- The device is a hack that makes your ship appear neutral to enemy ships within a 15,000-meter range, preventing them from attacking.
- It can be purchased only at TerraCorp HQ and the three secret docks of Paranid, Boron, and Argon.
- To activate the device, you need to navigate to the command menu of the ship, go to one of the two command slots at “Additional commands”, and select “Camouflage Device active”.
- To deactivate, you need to go to the command slot “Camouflage Device active” and select “None”.
- When active, you cannot target a missile to another ship.
- The device has gone through several versions, with updates including changes to initialization scripts, automatic change of race relation, board computer speaking, language XML changes, and more.
- In the latest version, if the camouflage is active and you fire a laser at a ship, your camouflage will disappear for that enemy ship and it will shoot back. However, the camouflage still works for other nearby enemy ships.
This modification converts the Argon Mammoth into a “Flying” Pirates Base and allows the user to store up to 1,000,000,000 Units of Wares
This command protect ship against incomming missiles using antymissiles, precisely: Mosquito Missiles. To operate command need presence of this missiles in ship cargo, but it doesn't need to be active missiles. If you are out of Mosquito Missiles in ship driven by you, you will hear message "No Missiles" and you will see appropriate text in subtitle area of screen in the bottom (of course if you didn't turn off subtitles).
Script make decision if comming missile is real threat taking into account type of missile and current shields.
This script is capable of restarting itself after upgrade, you don't need to do it manualy.
This script adds complexes to the game X2-The Threat, similar to those known from the game X3-Reunion. A complex control center can be purchased at shipyards of the races and erected at any location. Stations in the vicinity can then be added to this control center via a station command.
Enhanced version of default Missile Defence command for turrets. Quit fireing when enemy leave his ship. Priority of targets:
1) missiles (abandon lower priority targets when missile came in range)
2) target of ship/player (abandon lower priority targets when object came in range)
3) ship attacking you (if in range)
4) any enemy in range
The Fleet Cargo Optimiser (FCO) from Xai Corporation uses the transporter device to condolidate cargo scattered throughout a fleet. If you have several ships carrying a small amount of the same cargo, this will attempt to move all the cargo into the same ship, space allowing.
Only one ship within the fleet is required to have a Transporter Device, the ship that runs the command, but all ships must be within the 5km range of the ship with the Transporter Device. Any ships outside that range will be ignored.
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Over 40 new, exciting, funny, and amazing news are included. In addition, there are some surprises, I won’t reveal more now, but if something suddenly seems familiar to you in space…