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Category: Information gathering
 
Downloads: 26
Author Nividium
{author_url_text}
Date Saturday, 26 February 2011 13:04
File Size 17.94 KB
Download 531
Author memia
Date Saturday, 26 February 2011 13:04
File Size 3.67 KB
Download 614
Author Graxster
{author_url_text}
Date Saturday, 26 February 2011 13:04
File Size 4.99 KB
Download 640
Author memia
Date Saturday, 26 February 2011 13:04
File Size 3.52 KB
Download 591
Author Gazz
Date Saturday, 26 February 2011 13:04
File Size 12.41 KB
Download 621
Run this script and it will set all the asteroids in the game as already scanned. You're gonna scan them all anyway, so why waste time? Very Happy Enjoy! 

-Grax 
Author Graxster
{author_url_text}
Date Saturday, 26 February 2011 13:04
File Size 2.57 KB
Download 547
Author ScRaT_GER
Date Saturday, 26 February 2011 13:04
File Size 33.5 KB
Download 783
Author ThisIsHarsh
Date Saturday, 26 February 2011 13:04
File Size 14.51 KB
Download 537
Author memia
Date Saturday, 26 February 2011 13:04
File Size 4.12 KB
Download 580
Author Carlo the Curious
Date Saturday, 26 February 2011 13:04
File Size 13.89 KB
Download 487
Author Carlo the Curious
{author_url_text}
Date Saturday, 26 February 2011 13:04
File Size 31.72 KB
Download 491
Author Cycrow
Date Saturday, 26 February 2011 13:04
File Size 26.99 KB
Download 497
Author 7ate9tin11s
Date Saturday, 26 February 2011 13:04
File Size 122.95 KB
Download 1,655
Author mark_a_condren
{author_url_text}
Date Saturday, 26 February 2011 13:04
File Size 17.13 KB
Download 617
Author Nividium
Date Saturday, 26 February 2011 13:04
File Size 8.42 KB
Download 527
Author chaosras
Date Saturday, 26 February 2011 13:04
File Size 6.61 KB
Download 515
Author ScRaT_GER
Date Saturday, 26 February 2011 13:04
File Size 71.3 KB
Download 690
Author memia
Date Saturday, 26 February 2011 13:04
File Size 3.48 KB
Download 557
This is a mod originally made by Cycrow here is the original.
Good mod, there was just one thing that anoyed me: When having a few hundred (or more) SEWN satellites, the game lags more and more. This is because there is a tracking script running on every satellite that uses SEWN. I changed this. Now, there is just one global script checking activities on SEWN satellites. Advantage: smaler cpu footprint. Disadvantage: The reaction time of the nework will decrease the more satellites you have.
I also made changes to the report features. Log, message and voice warnings are switchable as well as of course the time interval. Also, enemies are listed at a report menu, which can be called with a hotkey (my favourite). Thus you are no longer anoyed by reports.
Date Friday, 20 September 2013 13:47
File Size 56.08 KB
Download 921
Author Gazz
{author_url_text}
Date Saturday, 26 February 2011 13:04
File Size 41.13 KB
Download 506
Author Hauger and 7ate9tin11s
Date Wednesday, 22 October 2014 13:06
File Size 273.72 KB
Download 578
Author Logain Abler
Date Saturday, 26 February 2011 13:04
File Size 83.33 KB
Download 562
This X3 Terran Conflict script will place player-owned satellites in every sector EXCEPT Xenon and Kha'ak.  It will place either 1, 4, or 6, depending on the size of the sector (distance between gates).  It's not going to be perfect - you may have to add a few sats, or move some around a bit, but in most sectors you'll be covered 100%.   NOTE that there is currently a GAME BUG that sometimes prevents Jumpgates from showing up when you are OOS. (ie: One of your ships is Exploring, or a Satellite is there.  In these cases you must personally go locate the gates (until the game bug is fixed).  Enjoy!
 
-Grax
Author Graxster
{author_url_text}
Date Saturday, 26 February 2011 13:04
File Size 4.51 KB
Download 680
Date Monday, 18 April 2011 14:45
File Size 3.6 KB
Download 675
Author Reflexer
{author_url_text}
Date Friday, 20 June 2014 08:04
File Size 105.34 KB
Download 608
Author SymTec ltd.
Date Saturday, 26 February 2011 13:04
File Size 17 KB
Download 853