Resized Aldrin Big Rock
Ever been annoyed by that OMG WTF BIG rock in Aldrin?
Ever wanted to crush that big object that transforms any Autopilot manouver in a Rodeo?
This is the solution!
what have I done? I resized the model of the Aldrin's Big Rock to have it about half Vanilla size.
<<<2.1 compatible>>>
<<<Completely compatible with other Mods>>>
(unless they change something to the Aldrin's Big Rock)
[list][url=http://www3.picturepush.com/photo/a/6977081/img/6977081.jpg][img]http://www3.picturepush.com/photo/a/6977081/220/6977081.jpg[/img][/url] [url=http://www2.picturepush.com/photo/a/6977085/img/6977085.jpg][img]http://www2.picturepush.com/photo/a/6977085/220/6977085.jpg[/img][/url] [url=http://www5.picturepush.com/photo/a/6977093/img/6977093.jpg][img]http://www5.picturepush.com/photo/a/6977093/220/6977093.jpg[/img][/url] [url=http://www5.picturepush.com/photo/a/6977103/img/6977103.jpg][img]http://www5.picturepush.com/photo/a/6977103/220/6977103.jpg[/img][/url]
[i]they not only look nice, they also come with less polygons (although I don't know if this saves fps).[/i]
[size=9]This work is licensed under a[/size] [url=http://creativecommons.org/licenses/by-nc-sa/3.0/][b][size=9]Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License[/size][/b][/url]
[list][url=http://www2.picturepush.com/photo/a/6887155/img/6887155.jpg][img]http://www2.picturepush.com/photo/a/6887155/220/6887155.jpg[/img][/url] [url=http://www4.picturepush.com/photo/a/6887157/img/6887157.jpg][img]http://www4.picturepush.com/photo/a/6887157/220/6887157.jpg[/img][/url] [url=http://www5.picturepush.com/photo/a/6887158/img/6887158.jpg][img]http://www5.picturepush.com/photo/a/6887158/220/6887158.jpg[/img][/url] [url=http://www1.picturepush.com/photo/a/6887159/img/6887159.jpg][img]http://www1.picturepush.com/photo/a/6887159/220/6887159.jpg[/img][/url] [url=http://www2.picturepush.com/photo/a/6887160/img/6887160.jpg][img]http://www2.picturepush.com/photo/a/6887160/220/6887160.jpg[/img][/url]
[i]hi-res textures and animated bodies for the ultimate beamtasticness! (btw, the tri-beam really is a tri-beam ;))[/i]
[size=9]This work is licensed under a[/size] [url=http://creativecommons.org/licenses/by-nc-sa/3.0/][b][size=9]Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License[/size][/b][/url]
STO - Sector Takeover
EN
To make it short, this is a script to overtake sectors.
Its features are:
- overtaking sectors by placing a tradedock
- populate sectors with NPC-stations you can define
- taxes, collect taxes for stations in your sectors
- banking, interest rating for cash on the tradedocks
- scanning, tradedocks scan regularly for new stations in the sector
- tunings: buy tunings at your tradedock.
- consumption of wares on the tradedock (for cash and optional for every sector)
- raids of the former sector-owners (optional)
- designating unknown sectors once by a name from a list
Most features are optional and can be toggled.
DE
Ums kurz zu machen, dies ist ein Script, mit dem man Sektoren übernehmen kann.
Die Möglichkeiten:
- Sektorübernahme durch Platzieren einer Handelsstation
- Sektoren mit NPC-Stationen bevölkern lassen, die man erlaubt hat
- Steuern, ziehe Steuern für die Stationen in Deinen Sektoren ein
- Banking, Verzinsung des Guthabens auf den Handelsstationen
- regelmäßiges Scannen der Sektoren nach neuen Stationen
- Tunings: Kaufe Tunings an Deiner eigenen Handelsstation
- Konsum von Waren an den Handelsstationen (für Geld und optional für jeden Sektor)
- Überfälle der ehemaligen Besitzer (optional)
- unbekannte Sektoren können einmal mit einem Namen aus einer Liste betitelt werden
Die meisten Möglichkeiten sind optional und können dementsprechend deaktiviert werden.