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Category: Ai Combat Scripts
 
Downloads: 13
The Deathmatch Arena is a specialist sector where players are able to test their combat and racing skills 
Found to the East of Mists of Elysium players who target the station and are within 7k of the DMA HQ will be offered Deathmatches and races if their rank and license requirement are high enough
Periodically Deathmatches will also be offered in random sectors outside the Arena which players can also choose to participate in.
Author LV
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Date Monday, 07 February 2011 20:28
File Size 312.79 KB
Download 970
The Carrier Power Link System was initially developed during an unprecedented level of co-operation between the Commonwealth races during the Kha'ak war. The system was designed to counter the massive losses of Commonwealth capital craft during early Kha'ak encounters. 

The initial design was intended to provide enhanced shielding to carriers that were extracting refugees from war zones but the research programme was scrapped when Operation Final Fury was conceived. 

With the programme scrapped, the handful of scientists that were working on the programme sought alternative funding. The result being that the system was privatly developed and is available from various private resellers of the technology through out the Commonwealth for the nominal price of ~100,000,000 credits. 

When the system is installed on a Carrier it enables the carrier to divert power from the shield generators of it's docked fighters to shields and/or weapons. 

When the carrier takes excess damage to it's shields part of the energy drain is cascaded to the docked ships that are involved in providing power. If a supplying ship's shields drop too low, the power it was providing gets diverted back to the given ship's shields until they are fully recharged at which point it will provide power to the carrier again.
Author Roger L.S. Griffiths
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Date Monday, 07 February 2011 20:28
File Size 83.41 KB
Download 777
This script improved the boarding aspect of the game by adding several new features.

Features Include:

  • Boarding Hotkeys - Quick access commands to board ships
  • Marine Accelerator - Speeds up marine space suits so they can get to thier targets quicker.
  • NPC Ship Marines - Adds more marines to NPC ships
  • Boarding Transpoter Extension - Adds a new device allowing you to board ships using the transporter device
  • NPC Boarding Parties - Adds NPC Boarding parties that will attempt to steal your ships
Author Cycrow
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Date Monday, 07 February 2011 20:28
File Size 73.69 KB
Download 972
Player Owned Autopilot Controlled Ship Collision Avoidance
Author Litcube
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Date Thursday, 14 June 2012 14:08
File Size 85.65 KB
Download 5,609
The Medusa Interface is available from Paranid Equipment Docks for just over 1 million credits. Once a ship is equipped you will gain "Fire Medusa" | "Fire Medusa Single target" Commands in any of your ships Combat Menu that have the interface installed.
Author LV
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Date Monday, 07 February 2011 20:28
File Size 46.01 KB
Download 862
Author Lucike
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Date Monday, 07 February 2011 20:28
File Size 281.78 KB
Download 1,148
Logain Industries has developed its FTL-PTP-T technology for Carrier based Drone operations. 
When active and loaded with Drones the Carrier will teleport Drones to engage any enemy ship and recover remaining drones to its cargo bay.
Author Logain Abler
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Date Monday, 07 February 2011 20:28
File Size 109.82 KB
Download 1,266
Author Stephen Soßna
Date Monday, 25 November 2013 06:50
File Size 344.82 KB
Download 1,675
Original version:
http://xdownloads.co.uk/index.php/viewdownload/45-artificial-life/202-pirate-guild-3-dynamic-ai-and-guild-system

This version is modified to work with ADS-RWE.
Author SerialKicked
Date Monday, 20 January 2014 11:28
File Size 901.37 KB
Download 1,170
Author Lucike
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Date Monday, 07 February 2011 20:28
File Size 35.88 KB
Download 1,563
Issuing these hotkey commands requires an enemy target. Your sector will then be checked for available ships. For the HKP Missile Barrage (M7M/M8) command, this will be missile ships (M7Ms/M8s). For the HKP Missile Barrage (Wing) command, this will be fighters assigned either to a wing or as a personal wingman. If you have ships available meeting the criteria, a selector screen will pop up from which you can select one or more available ships or wings for the missile barrage. For the (M7/M8) command, the selected ship(s) will fire a standard missile barrage (1 volley, 8 missiles) at your current target. For the (Wing) command, fighters in the selected wing(s) will all fire missiles at your current target. Note that M3 class fighters will launch 2 missiles, while M4 and M5 fighters fire 1 missile. Best missile selection is automatically determined based on missiles available in cargo bay and the target being fired on.
Author chaosras
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Date Monday, 07 February 2011 20:28
File Size 14.89 KB
Download 641
What this script does: it deploys 1-360 Lasertowers. Basically. 

Of course there is a twist to it... 
Instead of a messy heap where they end up crashing into each other they are deployed in a very accurate and orderly circle. 
Also those Lasertowers have Cloaking Devices and they are not afraid to use em. 

And if you're thinking of the Reunion style LT, think again. Their laser is now the equivalent of a Gamma Kyon Emitter - with more range.
Author Gazz
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Date Monday, 07 February 2011 20:28
File Size 41.37 KB
Download 665
The stock Egosoft patrol script is all fine and well, but sometimes you just 
need more control over the exact route that your ships take and what 
they do on the way. This script aims to provide that.
Author ITFUncleDave
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Date Monday, 07 February 2011 20:28
File Size 10.28 KB
Download 675