Category: Ai Combat Scripts
Downloads: 13
The Deathmatch Arena is a specialist sector where players are able to test their combat and racing skills
Found to the East of Mists of Elysium players who target the station and are within 7k of the DMA HQ will be offered Deathmatches and races if their rank and license requirement are high enough
Periodically Deathmatches will also be offered in random sectors outside the Arena which players can also choose to participate in.
Found to the East of Mists of Elysium players who target the station and are within 7k of the DMA HQ will be offered Deathmatches and races if their rank and license requirement are high enough
Periodically Deathmatches will also be offered in random sectors outside the Arena which players can also choose to participate in.

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The Carrier Power Link System was initially developed during an unprecedented level of co-operation between the Commonwealth races during the Kha'ak war. The system was designed to counter the massive losses of Commonwealth capital craft during early Kha'ak encounters.
The initial design was intended to provide enhanced shielding to carriers that were extracting refugees from war zones but the research programme was scrapped when Operation Final Fury was conceived.
With the programme scrapped, the handful of scientists that were working on the programme sought alternative funding. The result being that the system was privatly developed and is available from various private resellers of the technology through out the Commonwealth for the nominal price of ~100,000,000 credits.
When the system is installed on a Carrier it enables the carrier to divert power from the shield generators of it's docked fighters to shields and/or weapons.
When the carrier takes excess damage to it's shields part of the energy drain is cascaded to the docked ships that are involved in providing power. If a supplying ship's shields drop too low, the power it was providing gets diverted back to the given ship's shields until they are fully recharged at which point it will provide power to the carrier again.
The initial design was intended to provide enhanced shielding to carriers that were extracting refugees from war zones but the research programme was scrapped when Operation Final Fury was conceived.
With the programme scrapped, the handful of scientists that were working on the programme sought alternative funding. The result being that the system was privatly developed and is available from various private resellers of the technology through out the Commonwealth for the nominal price of ~100,000,000 credits.
When the system is installed on a Carrier it enables the carrier to divert power from the shield generators of it's docked fighters to shields and/or weapons.
When the carrier takes excess damage to it's shields part of the energy drain is cascaded to the docked ships that are involved in providing power. If a supplying ship's shields drop too low, the power it was providing gets diverted back to the given ship's shields until they are fully recharged at which point it will provide power to the carrier again.

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This script improved the boarding aspect of the game by adding several new features.
Features Include:
Features Include:
- Boarding Hotkeys - Quick access commands to board ships
- Marine Accelerator - Speeds up marine space suits so they can get to thier targets quicker.
- NPC Ship Marines - Adds more marines to NPC ships
- Boarding Transpoter Extension - Adds a new device allowing you to board ships using the transporter device
- NPC Boarding Parties - Adds NPC Boarding parties that will attempt to steal your ships

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Player Owned Autopilot Controlled Ship Collision Avoidance

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The Medusa Interface is available from Paranid Equipment Docks for just over 1 million credits. Once a ship is equipped you will gain "Fire Medusa" | "Fire Medusa Single target" Commands in any of your ships Combat Menu that have the interface installed.

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Logain Industries has developed its FTL-PTP-T technology for Carrier based Drone operations.
When active and loaded with Drones the Carrier will teleport Drones to engage any enemy ship and recover remaining drones to its cargo bay.
When active and loaded with Drones the Carrier will teleport Drones to engage any enemy ship and recover remaining drones to its cargo bay.

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Original version:
http://xdownloads.co.uk/index.php/viewdownload/45-artificial-life/202-pirate-guild-3-dynamic-ai-and-guild-system
This version is modified to work with ADS-RWE.
http://xdownloads.co.uk/index.php/viewdownload/45-artificial-life/202-pirate-guild-3-dynamic-ai-and-guild-system
This version is modified to work with ADS-RWE.




Issuing these hotkey commands requires an enemy target. Your sector will then be checked for available ships. For the HKP Missile Barrage (M7M/M8) command, this will be missile ships (M7Ms/M8s). For the HKP Missile Barrage (Wing) command, this will be fighters assigned either to a wing or as a personal wingman. If you have ships available meeting the criteria, a selector screen will pop up from which you can select one or more available ships or wings for the missile barrage. For the (M7/M8) command, the selected ship(s) will fire a standard missile barrage (1 volley, 8 missiles) at your current target. For the (Wing) command, fighters in the selected wing(s) will all fire missiles at your current target. Note that M3 class fighters will launch 2 missiles, while M4 and M5 fighters fire 1 missile. Best missile selection is automatically determined based on missiles available in cargo bay and the target being fired on.

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What this script does: it deploys 1-360 Lasertowers. Basically.
Of course there is a twist to it...
Instead of a messy heap where they end up crashing into each other they are deployed in a very accurate and orderly circle.
Also those Lasertowers have Cloaking Devices and they are not afraid to use em.
And if you're thinking of the Reunion style LT, think again. Their laser is now the equivalent of a Gamma Kyon Emitter - with more range.
Of course there is a twist to it...
Instead of a messy heap where they end up crashing into each other they are deployed in a very accurate and orderly circle.
Also those Lasertowers have Cloaking Devices and they are not afraid to use em.
And if you're thinking of the Reunion style LT, think again. Their laser is now the equivalent of a Gamma Kyon Emitter - with more range.

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The stock Egosoft patrol script is all fine and well, but sometimes you just
need more control over the exact route that your ships take and what
they do on the way. This script aims to provide that.
need more control over the exact route that your ships take and what
they do on the way. This script aims to provide that.

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