Category: Fleet Management
Downloads: 22
My first AL Plugin script, yay!
Big thanks to LV for adding copious amounts of comments to his Medusa Rapid Fire Missile Interface AL Plugin script. Couldn't have figured it out without those. Thanks LV!
Anyway... this little AL Plugin will automatically rename all your ships and stations, removing the prefix "Your" from the names. It defaults to ON when you load your save. If you want to turn it off, go to Gameplay > Artificial Life Settings. It checks all your ships and stations once every 5 seconds or so, so you will see "Your" once in a while, but not for very long. Enjoy!
-Grax

Anyway... this little AL Plugin will automatically rename all your ships and stations, removing the prefix "Your" from the names. It defaults to ON when you load your save. If you want to turn it off, go to Gameplay > Artificial Life Settings. It checks all your ships and stations once every 5 seconds or so, so you will see "Your" once in a while, but not for very long. Enjoy!
-Grax

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Ever been bored assigning 60 fighters to a carrier ?
This script might help !
It allows you to set the home of a lot of ships in one go : just dock the ships on their new home, and launch the script / command on the home.
It can be either a ship / carrier or even a station.
This script might help !
It allows you to set the home of a lot of ships in one go : just dock the ships on their new home, and launch the script / command on the home.
It can be either a ship / carrier or even a station.

{author_url_text}



Hello, to keep a long story short, this does everything like the Zypherg's Custom wing manager 1.1 but you can also RENAME wings you've created. It essentially overwrites older files and uses the all the same resources. This does not require any other script.

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These two scripts will fix the broken vanilla command: Special > Refuel Ships.
Enjoy!
-Grax
- Equip a ship with Special Command Software and a Transporter Device.
- Select Special > Refuel Ships
- Select the target ship, then type in a number for the jump range you want your supply ship to look for energy cells.
Enjoy!
-Grax

{author_url_text}



Greetings,
this is set.home.base
DESCRIPTION
Ever been bored assigning 60 fighters to a carrier ?
This script might help !
It allows you to set the home of a lot of ships in one go : just dock the ships on their new home, and launch the script / command on the home.
It can be either a ship / carrier or even a station.
REGULAR COMMAND MENU VERSION
USAGE
for a carrier :
dock your fighters (or wathever you can dock on to it) on the carrier,
go to the additionnal ships command of the carrier
launch "set home to docked ships" command
for a station :
dock your ships on the station,
go to the additionnal ships command of the station
launch "set home to docked ships" command
TECHNIQUE
languages :
33 - french
44 - english
T file used :
t id=7904
command slots used :
COMMAND_ASSIGN_BASE_STATION
COMMAND_ASSIGN_BASE_CARRIER
COMMANDLESS VERSION / SCRIPT EDITOR ACCESS ONLY
TECHNIQUE
This version is intended for those who don't wan't script conflicts : it uses no T file and no command slots at all, it's just a small script that you need to run through script editor.
USAGE
dock all ships you wanna assign to the carrier or the station (player one's only !)
go to script list,
find a.set.homebase
press r, return on the first option, then select "choose ship or station" and find your carrier / station
INSTALLATION
just copy the .xml in your X3:TC /scripts/ folder
Hope it will be usefull,
Seedz
this is set.home.base
DESCRIPTION
Ever been bored assigning 60 fighters to a carrier ?
This script might help !
It allows you to set the home of a lot of ships in one go : just dock the ships on their new home, and launch the script / command on the home.
It can be either a ship / carrier or even a station.
REGULAR COMMAND MENU VERSION
USAGE
for a carrier :
dock your fighters (or wathever you can dock on to it) on the carrier,
go to the additionnal ships command of the carrier
launch "set home to docked ships" command
for a station :
dock your ships on the station,
go to the additionnal ships command of the station
launch "set home to docked ships" command
TECHNIQUE
languages :
33 - french
44 - english
T file used :
t id=7904
command slots used :
COMMANDLESS VERSION / SCRIPT EDITOR ACCESS ONLY
TECHNIQUE
This version is intended for those who don't wan't script conflicts : it uses no T file and no command slots at all, it's just a small script that you need to run through script editor.
USAGE
dock all ships you wanna assign to the carrier or the station (player one's only !)
go to script list,
find a.set.homebase
press r, return on the first option, then select "choose ship or station" and find your carrier / station
INSTALLATION
just copy the .xml in your X3:TC /scripts/ folder
Hope it will be usefull,
Seedz

{author_url_text}



Automate the tasks of repairing, upgrading, equipping and configuring groups of ships quickly and easily - without cheating.

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MarCon Industries is releasing its Ship Onboard Computer System Interface.
All MarCon utility software is incorporated into one menu for ease of use.
This Menu is broken up into sections depending on area of application.
Ok, now for some information you need to know.
- THIS WILL mark your game as ***modified***
- The script editor has to be activated - Thereshallbewings
- X3TC v2.5 is required, as it uses some of the new script commands.
All MarCon utility software is incorporated into one menu for ease of use.
This Menu is broken up into sections depending on area of application.
Ok, now for some information you need to know.
- THIS WILL mark your game as ***modified***
- The script editor has to be activated - Thereshallbewings
- X3TC v2.5 is required, as it uses some of the new script commands.

{author_url_text}



More of a RTS-like way to control and bookmark ships

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Ship Killed Notification v1.0.3 taken from a backup of spk files I have used, originally released by Thisisharsh

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These simple scripts add two commands to the Wing Combat menu, Attack Fighters and Attack Capships. The ships in the Wing also require Fight Command software MK2 to be installed for the new commands to show.
The scripts calls use the standard Egosoft wing command !wing.fight.manager where Fighters or Bigships are set as the preferred target, so the wing will still attack other classes if their preferred target is not in their scan check range.
The scripts calls use the standard Egosoft wing command !wing.fight.manager where Fighters or Bigships are set as the preferred target, so the wing will still attack other classes if their preferred target is not in their scan check range.

{author_url_text}



Plugin which allows non player support ships to be built on your carriers and other chips with fighter docking bays

{author_url_text}



Plugin which allows non player support ships to be built on your carriers and other chips with fighter docking bays

{author_url_text}



These two scripts will fix the broken vanilla command: Special > Refuel Ships.
Enjoy!
-Grax
- Equip a ship with Special Command Software and a Transporter Device.
- Select Special > Refuel Ships
- Select the target ship, then type in a number for the jump range you want your supply ship to look for energy cells.
Enjoy!
-Grax

{author_url_text}


