Overview Search Up
Category: Fleet Management
 
Downloads: 22

Author Serial Kicked
{author_url_text}
Date Sunday, 13 February 2011 19:26
File Size 917.93 KB
Download 1,165
Author Lucike
{author_url_text}
Date Sunday, 13 February 2011 19:26
File Size 668.39 KB
Download 1,188
My first AL Plugin script, yay! Very Happy Big thanks to LV for adding copious amounts of comments to his Medusa Rapid Fire Missile Interface AL Plugin script. Couldn't have figured it out without those. Thanks LV! 

Anyway... this little AL Plugin will automatically rename all your ships and stations, removing the prefix "Your" from the names. It defaults to ON when you load your save. If you want to turn it off, go to Gameplay > Artificial Life Settings. It checks all your ships and stations once every 5 seconds or so, so you will see "Your" once in a while, but not for very long. Enjoy! 

-Grax 
Author Graxster
{author_url_text}
Date Sunday, 13 February 2011 19:26
File Size 2.57 KB
Download 693
Ever been bored assigning 60 fighters to a carrier ? 
This script might help ! 
It allows you to set the home of a lot of ships in one go : just dock the ships on their new home, and launch the script / command on the home. 
It can be either a ship / carrier or even a station. 
Author seedee
{author_url_text}
Date Sunday, 13 February 2011 19:26
File Size 3.33 KB
Download 986
Author Nicoman35
Date Wednesday, 21 November 2012 15:25
File Size 676.44 KB
Download 4,305
Hello, to keep a long story short, this does everything like the Zypherg's Custom wing manager 1.1 but you can also RENAME wings you've created. It essentially overwrites older files and uses the all the same resources. This does not require any other script. 
Author Zypherg + vukica
{author_url_text}
Date Sunday, 13 February 2011 19:26
File Size 3.3 KB
Download 884
These two scripts will fix the broken vanilla command: Special > Refuel Ships. 

  • Equip a ship with Special Command Software and a Transporter Device. 
  • Select Special > Refuel Ships 
  • Select the target ship, then type in a number for the jump range you want your supply ship to look for energy cells.


Enjoy! 

-Grax 
Author Graxster
{author_url_text}
Date Sunday, 13 February 2011 19:26
File Size 2.96 KB
Download 596
Greetings, 
this is set.home.base 

DESCRIPTION 
Ever been bored assigning 60 fighters to a carrier ? 
This script might help ! 
It allows you to set the home of a lot of ships in one go : just dock the ships on their new home, and launch the script / command on the home. 
It can be either a ship / carrier or even a station. 

REGULAR COMMAND MENU VERSION 
USAGE 
for a carrier : 
dock your fighters (or wathever you can dock on to it) on the carrier, 
go to the additionnal ships command of the carrier 
launch "set home to docked ships" command 

for a station : 
dock your ships on the station, 
go to the additionnal ships command of the station 
launch "set home to docked ships" command 


TECHNIQUE 
languages : 
33 - french 
44 - english 
T file used : 
t id=7904 
command slots used : 
COMMAND_ASSIGN_BASE_STATION 
COMMAND_ASSIGN_BASE_CARRIER 


COMMANDLESS VERSION / SCRIPT EDITOR ACCESS ONLY 

TECHNIQUE 
This version is intended for those who don't wan't script conflicts : it uses no T file and no command slots at all, it's just a small script that you need to run through script editor. 

USAGE 
dock all ships you wanna assign to the carrier or the station (player one's only !) 
go to script list, 
find a.set.homebase 
press r, return on the first option, then select "choose ship or station" and find your carrier / station 


INSTALLATION 
just copy the .xml in your X3:TC /scripts/ folder 


Hope it will be usefull, 
Seedz 
Author seedee
{author_url_text}
Date Sunday, 13 February 2011 19:26
File Size 3.13 KB
Download 607

Automate the tasks of repairing, upgrading, equipping and configuring groups of ships quickly and easily - without cheating. 

Author ThisIsHarsh
{author_url_text}
Date Sunday, 13 February 2011 19:26
File Size 101.43 KB
Download 1,076
Author Lucike
{author_url_text}
Date Sunday, 13 February 2011 19:26
File Size 75.01 KB
Download 642
Auto prep ships. Original file found here.


Read here for more info: Egosoft forum
Author ThisIsHarsh
Date Thursday, 19 September 2013 18:30
File Size 135.63 KB
Download 824
MarCon Industries is releasing its Ship Onboard Computer System Interface. 

All MarCon utility software is incorporated into one menu for ease of use. 

This Menu is broken up into sections depending on area of application. 

Ok, now for some information you need to know. 

- THIS WILL mark your game as ***modified*** 
- The script editor has to be activated - Thereshallbewings 
- X3TC v2.5 is required, as it uses some of the new script commands. 
Author mark_a_condren
{author_url_text}
Date Sunday, 13 February 2011 19:26
File Size 337.6 KB
Download 807
More of a RTS-like way to control and bookmark ships 
Author Gazz
{author_url_text}
Date Sunday, 13 February 2011 19:26
File Size 125.42 KB
Download 622
Author DaOpa
{author_url_text}
Date Sunday, 13 February 2011 19:26
File Size 227.76 KB
Download 731
Ship Killed Notification v1.0.3 taken from a backup of spk files I have used, originally released by Thisisharsh
Author Thisisharsh
{author_url_text}
Date Wednesday, 22 June 2011 18:12
File Size 5.8 KB
Download 796
Author Lordaeron
{author_url_text}
Date Sunday, 13 February 2011 19:26
File Size 10.94 KB
Download 684
These simple scripts add two commands to the Wing Combat menu, Attack Fighters and Attack Capships. The ships in the Wing also require Fight Command software MK2 to be installed for the new commands to show. 


The scripts calls use the standard Egosoft wing command !wing.fight.manager where Fighters or Bigships are set as the preferred target, so the wing will still attack other classes if their preferred target is not in their scan check range. 
Author InvrSmall
{author_url_text}
Date Sunday, 13 February 2011 19:26
File Size 3.46 KB
Download 646
Plugin which allows non player support ships to be built on your carriers and other chips with fighter docking bays 
Author LV
{author_url_text}
Date Sunday, 13 February 2011 19:26
File Size 73.04 KB
Download 687
Plugin which allows non player support ships to be built on your carriers and other chips with fighter docking bays 
Author LV
{author_url_text}
Date Sunday, 13 February 2011 19:26
File Size 83.32 KB
Download 589
Author Lucike
{author_url_text}
Date Sunday, 13 February 2011 19:26
File Size 16.35 KB
Download 838
These two scripts will fix the broken vanilla command: Special > Refuel Ships. 

  • Equip a ship with Special Command Software and a Transporter Device. 
  • Select Special > Refuel Ships 
  • Select the target ship, then type in a number for the jump range you want your supply ship to look for energy cells.


Enjoy! 

-Grax 
Author Graxster
{author_url_text}
Date Sunday, 13 February 2011 19:26
File Size 2.74 KB
Download 627
Author Loky77
{author_url_text}
Date Sunday, 13 February 2011 19:26
File Size 33.75 KB
Download 614