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NPC Bailing Ad NPC Bailing Addon

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License

Size 47.53 KB

Filedate Tuesday, 21 September 2010 00:00

Filename npcbailingaddon-v1.7.8-21.09.2010.spk

Downloads 6,738

Created Sunday, 06 February 2011 19:31

Changed Sunday, 06 February 2011 19:31

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Arrow This plugin allows for NPC vs. NPC battles to cause pilots of small and large (if enabled) craft to bail. 


Arrow Required: Community Configuration Menu by Cycrow 

Arrow Required: JSON parser library v1.1 (thread

Arrow Highly recommended: Salvage Claim Software by Cycrow - required for claiming big ships 

Arrow Recommended: Salvage Commands and NPCs - automate salvaging and add NPC salvagers to add competition and help balance this plugin 


Arrow Details: 

  • Pilots may bail from their ships during combat when their hull is severely damaged. A pilot's bravado is based on a combination of their morale, aggression and fight skill. The chance of bailing is based on the bravado and the bail rate factor. The amount of hull damage they must suffer before bailing is based on the bravado and the bail hull factor. A higher number indicates higher probability/hull percent. The bail rate and hull factors are configurable through the menu. 

  • There are also separate Xenon and Khaak modifier options, allowing you to set a percentage modification of bail rate/hull factors - i.e. 200% means bail twice as often as other race ships, 0% disables bailing, etc. 

  • Use the Community Configuration Menu to configure the plugin. Most options should be self explanatory. The option "Non-standard ship bailing", if enabled, could cause unintended side-effects, such as not being able to claim certain abandoned ships without using a third-party plugin. 

  • If you have a Bioscanner and Freight scanner installed then you may scan ships for their pilot's bravado rating, which is related to their chance of bailing. This is done by performing a standard freight scan. The pilot's bravado will be reported as a subtitle at the bottom of your HUD. 

  • German translation available, thanks to ThalonMook. French translation available, thanks to Emerson d'Anite. 

  • For those who are interested, the formula for calculating the probability of bailing and the hull percent at which the pilot bails: 
    Spoiler
    100 * factor^2 / (factor^2 + bravado) 

    Where: "factor" is bail rate or bail hull factor in the menu; "bravado" is fight skill + aggression + morale. 

    The same formula is used twice, once for probability of bailing, and again for hull percent at which the pilot bails at.
    Spoiler

Changelog: 
v1.7.8: 
- Added: Khaak and Xenon modifiers. 
- Fixed: Recon Drone bailing. 
v1.7.7: 
- Fixed: yet another debug log left in. 
v1.7.6: 
- Modified/fixed: handling fighters of bailed carriers. 
- Fixed: missing entry in JSON text in French and German language files. 
- Fixed: left some debug logging in. 
v1.7.5: 
- Added: French translation, thanks to Emerson d'Anite. 
- Modified/fixed: additional big ship astronauts of pirate ships will now have a proper name. 
- Fixed: infinite loop bug calculating wares where wares could be negative. 
]v1.7.4: 
- Fixed: issue with waits in signal script causing premature termination. 
v1.7.3: 
- Added/modified: more (higher) selections for bail hull and rate factors. 
- Added/modified: zero/negative destruct timeout means infinite. 
v1.7.2: 
- Added: German tranlation, thanks to ThalonMook. 
v1.7.1: 
- Modified/fixed: another effort to reduce NPC ships going red on claim. 
v1.7: 
- Modified: new menu system. 
- Modified: bail rate and hull damage required use separate, configurable, factor. 
- Modified/fixed: equipment damage formula for tradeable items didn't work as intended. 
- Modified/fixed: added back bravado scanner, with option to disable in config menu. 
v1.6.4: 
- Fixed: added exceptions to stop various drones from bailing. 
- Fixed: added exception to stop Khaak/Xenon big ships from ejecting crew. 
v1.6.3: 
- Fixed: owned/docked ships of bailed carriers will undock and stay that way. 
- Modified: allowed Orbital Weapon Platforms to be captured. 
v1.6.2: 
- Fixed: attempted relations fix to stop ships turning enemy upon claiming. 
v1.6.1: 
- Fixed: ReadText with "Extra" equipment damage option. 
v1.6: 
- Added: option to stop non-standard ships from bailing. 
- Modified: increased wait time until explode to 6 hours (= 36 mins on SETA x10). 
v1.5: 
- Fixed: 2 hour unclaimed explode wasn't working. 
- Fixed: stopped fighter drones and UFOs bailing. 
- Modified: default bail rate lowered to 60%. 
- Modified: better handling of Extra equipment option. 
v1.4: 
- Added: big and huge ship bailing with seperate bail rate setting. 
- Modifed: configuration menu layout and extra options. 
v1.3: 
- Fixed: updated to use latest version of Community Configuration Menu. 
- Fixed: "Extra" equipment option now works. 
- Modified: removed hotkey option. 
v1.2: 
- Added: more bail rate percentage options. 
- Added: "Extra" option for equipment remaining on ship after bail. 
- Added: ships will explode after spending 2 hours unclaimed. 
- Modified: bail rate now has much higher disparity between the settings. 
v1.1 
- Added: Bioscanner scan signal and hotkey to scan ship pilots for bravado (chance of bailing), and report using subtitle . 
- Modified: config menu now highlights currently selected option. 
- Modified: ship bailing rules modified to use non-linear function and some randomness. 
- Modified: attempted fix for some ships not being claimable. 
v1.0: 
- Initial release.


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